Emerging models and e-infrastructures for teacher education K Stefanov, R Nikolov, P Boytchev, E Stefanova, A Georgiev, I Koychev, ... 2011 International Conference on Information Technology Based Higher …, 2011 | 13 | 2011 |
The RAGE software asset model and metadata model A Georgiev, A Grigorov, B Bontchev, P Boytchev, K Stefanov, K Bahreini, ... Joint International Conference on Serious Games, 191-203, 2016 | 8 | 2016 |
Share. TEC System Architecture K Stefanov, P Boytchev, A Grigorov, A Georgiev, M Petrov, G Gachev, ... S3T 2009, 2009 | 8 | 2009 |
Web technologies for interactive graphical e-learning tools in engineering education A Grigorov, A Angelov, E Detcheva, P Sabev CHEMICAL ENGINEERING 29, 2012 | 7 | 2012 |
Share. TEC Repository System K Stefanov, P Boytchev, A Grigorov, A Georgiev, M Petrov, G Gachev, ... Demetra EOOD, 2009 | 6 | 2009 |
Building a knowledge repository for life-long competence development A Grigorov, A Georgiev, M Petrov, K Stefanov, S Varbanov International journal of continuing engineering education and life long …, 2009 | 4 | 2009 |
Parsing a flexible word order language V Pericliev, A Grigorov arXiv preprint cmp-lg/9505007, 1995 | 4 | 1995 |
The RAGE Game Software Components Repository for Supporting Applied Game Development A Georgiev, A Grigorov, B Bontchev, P Boytchev, K Stefanov, W Westera, ... International Journal of Serious Games 4 (3), 59-72, 2017 | 3 | 2017 |
Adaptability Approaches in Digital Libraries P Boytchev, A Grigorov, J Earp, K Stefanov, A Georgiev S3T 2010, 2010 | 3 | 2010 |
The RAGE advanced game technologies repository for supporting applied game development A Georgiev, A Grigorov, B Bontchev, P Boytchev, K Stefanov, W Westera, ... International Conference on Games and Learning Alliance, 235-245, 2016 | 2 | 2016 |
Digital Libraries in Teacher Education K Stefanov, P Boytchev, E Stefanova, A Georgiev, N Nikolova, A Grigorov Union of Bulgarian Mathematicians, 2011 | 2 | 2011 |
Extending Definite Clause Grammar to handle flexible word order V Pericliev, A Grigorov Artificial Intelligence V, 161-170, 1992 | 2 | 1992 |
D6. 1–Ecosystem Software Platform with Underlying Software Repository, Digital Library and Media Archive D Heutelbeck, S Krassen, A Grigorov, A Georgiev, M Dascalu | 1 | 2016 |
Using ACTA methodology to elicit expert knowledge for serious games-the TARGET1 approach A Antonova, K Stefanov, A Grigorov Third International Conference on Software, Services & Semantic Technologies …, 2011 | 1 | 2011 |
Using XML and Digital Signatures for Electronic Invoices A Grigorov, P Bukov, A Angelov, E Detcheva CMC Bulgaria Ltd, 104, 2010 | 1 | 2010 |
Milestone M5. 8 KRSM first cycle prototype evaluation plan A Grigorov, M Luccini, S Krassen | 1 | 2007 |
XML specification for electronic invoices A Grigorov, A Angelov, E Detcheva Mathematics and Education in Mathematics-Proc. of 36, 223-229, 0 | 1 | |
D1. 1–Applied gaming asset methodology W Westera, S Krassen, W Van der Vegt, E Nyamsuren, K Bahreini, ... | | 2017 |
D1. 4–First version applied gaming asset methodology P Boytchev, D Griffiths, P Hollins, BF Magnon, IM Ortiz, W Westera, ... | | 2016 |
e-Infrastructures: The starting blocks for Open Science and Innovation N Manola, J Rákosník, P Stanchev, R Pavlov, P Constantopoulos, ... Digital Presentation and Preservation of Cultural and Scientific Heritage 6 …, 2016 | | 2016 |