Minecraft and the Building Blocks of Creative Individuality J Nguyen Configurations 24 (4), 471-500, 2016 | 55 | 2016 |
Performing As Video Game Players in Let's Plays J Nguyen Transformative Works and Cultures 22, 2016 | 45 | 2016 |
Challenges of Designing Consent: Consent Mechanics in Video Games as Models for Interactive User Agency J Nguyen, B Ruberg Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020 | 27 | 2020 |
Digital Games about the Materiality of Digital Games J Nguyen Ecozon@: European Journal of Literature, Culture and Environment 8 (2), 18-38, 2017 | 21 | 2017 |
Make Magazine and the Social Reproduction of DIY Science and Technology J Nguyen Cultural Politics 12 (2), 233-252, 2016 | 15 | 2016 |
The Digital Is Kid Stuff: Making Creative Laborers for a Precarious Economy J Nguyen University of Minnesota Press, 2021 | 6 | 2021 |
Feminist and Queer Game Studies A Shaw, A Agloro, J Nguyen, AD Phillips, B Ruberg Oxford University Press, 2019 | 2 | 2019 |
Painful Games, Sporting Practices, and Enduring Masculinities J Nguyen JCMS: Journal of Cinema and Media Studies 60 (5), 197-216, 2021 | 1 | 2021 |
How Makers and Preppers Converge in Premodern and Post-Apocalyptic Ruin J Nguyen Lateral: Journal of the Cultural Studies Assocation 7 (2), 2018 | 1 | 2018 |
LoRy: a locative story game to encourage playful and social learning N Noack, S Lindtner, J Nguyen, GR Hayes Proceedings of the 7th international conference on Interaction design and …, 2008 | 1 | 2008 |
Scripting Consenting Fictions in Sex Technology Imaginaries J Nguyen Catalyst: Feminism, Theory, Technoscience 9 (1), 2023 | | 2023 |
Reconsidering Lost Opportunities for Diverse Representation J Nguyen American Literature 94 (1), 73-102, 2022 | | 2022 |