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Maximiliano Miranda
Maximiliano Miranda
Estudiante de doctorado, Universidad Complutense de Madrid
Verified email at ucm.es
Title
Cited by
Cited by
Year
A machine learning approach to predict the winner in StarCraft based on influence maps
AA Sánchez-Ruiz, M Miranda
Entertainment Computing 19, 29-41, 2017
222017
A Neuroevolution Approach to Imitating Human-Like Play in Ms. Pac-Man Video Game.
M Miranda, AA Sánchez-Ruiz, F Peinado
CoSECivi, 113-124, 2016
122016
A CBR approach for imitating human playing style in Ms. Pac-Man video game
M Miranda, AA Sánchez-Ruiz, F Peinado
Case-Based Reasoning Research and Development: 26th International Conference …, 2018
102018
Using gestural emotions recognised through a neural network as input for an adaptive music system in virtual reality
ML Ibáñez, M Miranda, N Alvarez, F Peinado
Entertainment Computing 38, 100404, 2021
72021
Towards human-like bots using online interactive case-based reasoning
M Miranda, AA Sánchez-Ruiz, F Peinado
Case-Based Reasoning Research and Development: 27th International Conference …, 2019
52019
Building non-player character behaviors by imitation using interactive case-based reasoning
M Miranda, AA Sánchez-Ruiz, F Peinado
Case-Based Reasoning Research and Development: 28th International Conference …, 2020
32020
Pac-Man or Pac-Bot? Exploring subjective perception of players' humanity in Ms. Pac-Man.
M Miranda, AA Sánchez-Ruiz, F Peinado
CoSECivi, 163-175, 2017
32017
Improving the Performance of a Computer-Controlled Player in a Maze Chase Game using Evolutionary Programming on a Finite-State Machine.
M Miranda, F Peinado
CoSECivi, 13-23, 2015
32015
Interactive Explainable Case-Based Reasoning for Behavior Modelling in Videogames
M Miranda, AA Sánchez-Ruiz, F Peinado
2021 IEEE 33rd International Conference on Tools with Artificial …, 2021
12021
Developing an Automated Planning Tool for Non-Player Character Behavior
D Romero, M Sánchez, JM Sierra, M Miranda, F Peinado
VI Congreso de la sociedad española para las ciencias del videojuego, 2020
12020
Entertainment Computing
AA Sánchez-Ruiz, M Miranda
2016
Modelos de comportamiento de unidades militares de un videojuego de estrategia en tiempo real basados en máquinas de estado multinivel
FP Gil, MM Esteban
Videojuegos: desarrollo e industria creativa, 255-268, 2015
2015
Producción de un videojuego multijugador en Unity combinando los géneros MOBA y RTS: tecnología e implementación
D Gálvez Ruiz, M Miranda Esteban, F Monasterio Martín
2014
CBR for Imitating the Human Playing Style in Ms. Pac-Man
M Miranda
ICCBR 2018, 219, 0
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Articles 1–14