Gonzalo Frasca
Gonzalo Frasca
Chair of Videogames, ORT University Uruguay
Verified email at ort.edu.uy
Title
Cited by
Cited by
Year
Simulation versus narrative
G Frasca
The video game theory reader, 221-235, 2003
12822003
Videogames of the oppressed: Videogames as a means for critical thinking and debate
G Frasca
School of Literature, communication, and culture, Georgia Institute of …, 2001
660*2001
Ludology meets narratology: Similitude and differences between (video) games and narrative
G Frasca
Ludology. org, 1999
6551999
Ludologists love stories, too: notes from a debate that never took place.
G Frasca
DiGRA conference, 2003
5332003
Play the message: Play, game and videogame rhetoric
G Frasca
Unpublished PhD dissertation. IT University of Copenhagen, Denmark, 2007
2132007
Rethinking agency and immersion: video games as a means of consciousness-raising
G Frasca
Digital Creativity 12 (3), 167-174, 2001
1572001
Juego, videojuego y creación de sentido. Una introducción
G Frasca
Revista Internacional de Comunicación Audiovisual, Publicidad y Literatura …, 2009
862009
Simulation 101: Simulation versus representation
G Frasca
Ludology. org, 16-17, 2001
812001
The Sims: Grandmothers are cooler than trolls
G Frasca
Game Studies 1 (1), 2001
802001
Sim sin city: some thoughts about grand theft auto 3
G Frasca
Game Studies 3 (2), 1-7, 2003
702003
Ephemeral games: Is it barbaric to design videogames after Auschwitz?
G Frasca
Cybertext yearbook 2, 172-180, 2000
622000
Ludology meets narratology: Similitude and differences between (video) games and narrative. 1999
G Frasca
Da< http://www. ludology. org/articles/ludology. htm>[Accesso: 18/01/11], 2012
302012
Ludologists love stories too
G Frasca
Proceedings of Digra 2003, 2003
282003
Ideological Videogames: Press left button to dissent
G Frasca
International Games Developers Association, Ivory Tower, 2003
172003
Skin games
A Cassinelli, J Angesleva, Y Watanabe, G Frasca, M Ishikawa
Proceedings of the 2012 ACM international conference on Interactive …, 2012
72012
Videogames Go to Washington: The Story Behind The Howard Dean for Iowa Game
I Bogost, G Frasca
del libro Second Person: Role-Playing and Story in Games and Playable Media, 237, 2007
62007
Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media. by Marie-Laure Ryan
G Frasca
South Atlantic Review 67 (1), 153-154, 2002
62002
CHAPTER SIX: Make a Point and Score Ten Thousands: Learning from Serious Games
G Frasca
Counterpoints 338, 93-103, 2008
32008
Video games around the world
T Iwatani, W Kirinya, R Kasmiya, GA Esnaola, A Iparraguirre, G Averbuj, ...
MIT Press, 2015
22015
Ephemeral game
G Frasca
Is it barbaric to design videogames after Auschwitz, 2000
22000
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Articles 1–20