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Phil Wilkinson
Phil Wilkinson
Dirección de correo verificada de bournemouth.ac.uk
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Año
A brief history of serious games
P Wilkinson
Entertainment Computing and Serious Games: International GI-Dagstuhl Seminar …, 2016
2352016
The uses of (digital) literacy
J McDougall, M Readman, P Wilkinson
Learning, Media and Technology 43 (3), 263-279, 2018
2142018
Games for learning
M Slussareff, E Braad, P Wilkinson, B Strååt
Entertainment Computing and Serious Games: International GI-Dagstuhl Seminar …, 2016
372016
Affective educational games: Utilizing emotions in game-based learning
P Wilkinson
2013 5th International Conference on Games and Virtual Worlds for Serious …, 2013
282013
Students as partners in third spaces
S Hawley, J McDougall, J Potter, P Wilkinson
International Journal for Students as Partners 3 (1), 1-4, 2019
152019
Mediating family play: Exploring the expectations of digital media through a mobile application designed to facilitate real-world child–parent play
P Wilkinson, J Taylor, M Readman
International Journal of Child-Computer Interaction 18, 90-99, 2018
122018
From Digital Literacy to Capability: Project Report and Impact Evaluation.
J McDougall, M Readman, P Wilkinson
Bournemouth University, 2016
52016
A brief history of serious games Entertainment Computing and Serious Games ed R Dörner, S Göbel, M Kickmeier-Rust, M Masuch and K Zweig
P Wilkinson
Berlin: Springer, 2016
52016
Entertainment computing and serious games
P Wilkinson, R Dörner
Entertainment Computing and Serious Games 9970, 17-41, 2016
52016
The serious games ecosystem: Interdisciplinary and intercontextual praxis
P Wilkinson, TJ Matthews
Entertainment Computing and Serious Games: International GI-Dagstuhl Seminar …, 2016
22016
Students as contested: Exploring issues of student identity and identification in educational spaces
A Kenway, P Wilkinson, K Dowden-Smith
International Journal for Students as Partners 3 (2), 11-26, 2019
12019
Purposing digital media for education: critically exploring values and expectations in applying digital media for children’s learning and development.
P Wilkinson
Bournemouth University, 2021
2021
Digital Learning Game Praxis
P Wilkinson
European Conference on Games Based Learning 2, 757, 2014
2014
Affective Educational Games
P Wilkinson
Digital Capability stakeholder review v3| 25.11. 15
J McDougall, M Readman, P Wilkinson
Digital Capability stakeholder review v2| 20.7. 15
J McDougall, M Readman, P Wilkinson
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Artículos 1–16