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Isabela Gasparini
Isabela Gasparini
UDESC - Santa Catarina State University
Dirección de correo verificada de udesc.br
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Año
Tailored gamification: A review of literature
ACT Klock, I Gasparini, MS Pimenta, J Hamari
International Journal of Human-Computer Studies 144, 102495, 2020
3352020
Analysing gamification elements in educational environments using an existing Gamification taxonomy
AM Toda, ACT Klock, W Oliveira, PT Palomino, L Rodrigues, L Shi, ...
Smart Learning Environments 6 (1), 1-14, 2019
2962019
A taxonomy of game elements for gamification in educational contexts: Proposal and evaluation
AM Toda, W Oliveira, AC Klock, PT Palomino, M Pimenta, I Gasparini, ...
2019 IEEE 19th international conference on advanced learning technologies …, 2019
1212019
Interação Humano-Computador e Experiência do Usuário
SDJ Barbosa, BS da Silva, MS Silveira, I Gasparini, T Darin, GDJ Barbosa
1142021
Gamification in e-learning systems: A conceptual model to engage students and its application in an adaptive e-learning system
AC Tomé Klock, LF Da Cunha, MF de Carvalho, B Eduardo Rosa, ...
Learning and Collaboration Technologies: Second International Conference …, 2015
1052015
Contribuições do Google Sala de Aula para o ensino híbrido
EP Schiehl, I Gasparini
Revista Novas Tecnologias na Educação 14 (2), 2016
932016
Análise das técnicas de Gamificação em Ambientes Virtuais de Aprendizagem
ACT Klock, MF de Carvalho, BE Rosa, I Gasparini
Revista Novas Tecnologias na Educação 12 (2), 2014
892014
Does gamification matter? A systematic mapping about the evaluation of gamification in educational environments
ACT Klock, AN Ogawa, I Gasparini, MS Pimenta
Proceedings of the 33rd Annual ACM Symposium on Applied Computing, 2006-2012, 2018
782018
5W2H Framework: a guide to design, develop and evaluate the user-centered gamification
ACT Klock, I Gasparini, MS Pimenta
Proceedings of the 15th Brazilian Symposium on Human Factors in Computing …, 2016
702016
de Oliveira
MJ Santos, LE Araújo
A persistência política dos movimentos negros brasileiros, 2001
602001
How to gamify learning systems? An experience report using the design sprint method and a taxonomy for gamification elements in education
AM Toda, PT Palomino, W Oliveira, L Rodrigues, ACT Klock, I Gasparini, ...
Journal of Educational Technology & Society 22 (3), 47-60, 2019
592019
Personalization improves gamification: Evidence from a mixed-methods study
L Rodrigues, PT Palomino, AM Toda, ACT Klock, W Oliveira, ...
Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-25, 2021
552021
What publications metadata tell us about the evolution of a scientific community: the case of the Brazilian human–computer interaction conference series
SDJ Barbosa, MS Silveira, I Gasparini
Scientometrics 110, 275-300, 2017
532017
AdaptWeb: an adaptive web-based courseware
V Freitas, VP Marçal, I Gasparini, MA Amaral, ML Proenca, MAC Brunetto, ...
ICTE, Badajoz, Espanha, 2002
512002
Modelos de ensino híbrido: Um mapeamento sistemático da literatura
EP Schiehl, I Gasparini
Brazilian Symposium on Computers in Education (Simpósio Brasileiro de …, 2017
482017
Cultural issues in HCI: challenges and opportunities
L Salgado, R Pereira, I Gasparini
Human-Computer Interaction: Design and Evaluation: 17th International …, 2015
452015
Colaboração e cooperação–pertinência, concorrência ou complementaridade
COR COMPLEMENTARITY
Revista Produção On-line 7 (3), 2008
44*2008
A systematic mapping on the learning analytics field and its analysis in the massive open online courses context
B Moissa, I Gasparini, A Kemczinski
International Journal of Distance Education Technologies (IJDET) 13 (3), 1-24, 2015
392015
User-centered gamification for e-learning systems: A quantitative and qualitative analysis of its application
ACT Klock, I Gasparini, MS Pimenta
Interacting with Computers 31 (5), 425-445, 2019
352019
Everybody is playing the game, but nobody’s rules are the same”: Towards adaptation of gamification based on users’ characteristics
ACT Klock, I Gasparini, MS Pimenta, JPM de Oliveira
Bulletin of the IEEE Technical Committee on Learning Technology 17 (4), 22, 2015
352015
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