Eike Falk Anderson
Eike Falk Anderson
Principal Academic (Principal Lecturer) in Game Development, NCCA, Bournemouth University
Verified email at bournemouth.ac.uk - Homepage
Cited by
Cited by
Developing serious games for cultural heritage: a state-of-the-art review
EF Anderson, L McLoughlin, F Liarokapis, C Peters, P Petridis, ...
Virtual Reality 14 (4), 255-275, 2010
Serious Games in Cultural Heritage
EF Anderson, L McLoughlin, F Liarokapis, C Peters, P Petridis, ...
The 10th International Symposium on Virtual Reality, Archaeology and …, 2009
Using augmented reality as a medium to assist teaching in higher education
F Liarokapis, EF Anderson
Eurographics 2010 - Education Papers, 9-16, 2010
The case for research in game engine architecture
EF Anderson, L McLoughlin, S Engel, P Comninos
Proceedings of the 2008 Conference on Future Play: Research, Play, Share …, 2008
Critters in the classroom: a 3D computer-game-like tool for teaching programming to computer animation students
EF Anderson, L McLoughlin
ACM SIGGRAPH 2007 educators program, 7-es, 2007
A Classification of Scripting Systems for Entertainment and Serious Computer Games
EF Anderson
VS-GAMES 2011: 3rd International Conference on Games and Virtual Worlds for …, 2011
Real-time character animation for computer games
EF Anderson
The National Centre for Computer Animation, 2001
Choosing the Infrastructure for Entertainment and Serious Computer Games – a Whiteroom Benchmark for Game Engine Selection
EF Anderson, L McLoughlin, J Watson, S Holmes, P Jones, H Pallett, ...
VS-GAMES 2013: 5th International Conference on Games and Virtual Worlds for …, 2013
Playing smart - artificial intelligence in computer games
EF Anderson
Proceedings of zfxCON03 conference on game development, 2003
Educating technophile artists and artophile technologists: A successful experiment in higher education
P Comninos, L McLoughlin, EF Anderson
Computers & Graphics 34 (6), 780-790, 2010
In at the Deep End: An Activity-Led Introduction to First Year Creative Computing
EF Anderson, CE Peters, J Halloran, P Every, J Shuttleworth, F Liarokapis, ...
Computer Graphics Forum 31 (6), 1852-1866, 2012
On the Provision of a Comprehensive Computer Graphics Education in the Context of Computer Games: An Activity-led Instruction Approach
EF Anderson, CE Peters
Eurographics 2009 - Education Papers, 7-14, 2009
S Zerbst, O Düvel, E Anderson
Markt + Technik, 2003
Educating Technophile Artists: Experiences from a highly successful computer animation undergraduate programme
P Comninos, L McLoughlin, EF Anderson
ACM SIGGRAPH ASIA 2009 Educators Program, 1-8, 2009
Off-line evolution of behaviour for autonomous agents in real-time computer games
EF Anderson
Parallel Problem Solving from Nature—PPSN VII, 689-699, 2002
Serious Games for use in a Higher Education Environment
F Liarokapis, EF Anderson, A Oikonomou
15th Annual International Computer Games Conference CGAMES 2010, 69-77, 2010
Using Augmented Reality as a Medium to Assist teaching in Higher education
E Anderson, F Liarokapis
Coventry University. UK, 2014
A npc behaviour definition system for use by programmers and designers
EF Anderson
CGAIDE 2004 5th Game-On International Conference on Computer Games …, 2004
Towards a Vitruvian Shape Grammar for Procedurally Generating Classical Roman Architecture
J Noghani, EF Anderson, F Liarokapis
VAST2012: The 13th International Symposium on Virtual Reality, Archaeology …, 2012
Randomly Generated 3D Environments for Serious Games
J Noghani, F Liarokapis, EF Anderson
VS-GAMES 2010: Second International Conference on Games and Virtual Worlds …, 2010
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