Margarida ROMERO (full professor)
Margarida ROMERO (full professor)
Laboratoire d'Innovation et Numérique pour l'Éducation (#fabLINE), UNS, UCA
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TítuloCitado porAño
Los entornos virtuales de aprendizaje basados en sistemas de emulación cognitiva
M Monereo, C. & Romero
Psicología de la educación virtual. Aprender y enseñar con las Tecnologías …, 2008
749*2008
Are online learners frustrated with collaborative learning experiences?
N Capdeferro, M Romero
The International Review of Research in Open and Distance Learning 13 (2), 26-44, 2012
2402012
Serious games development and applications: second international conference, sgda 2011, lisbon, portugal, september 19-20, 2011, proceedings
M Ma, MF Oliveira, JM Pereira
Springer-Verlag New York Inc, 2011
137*2011
Can Serious Games Contribute to Developing and Sustaining 21st Century Skills?
M Romero, M Usart, M Ott
Games and Culture 10 (2), 148-177, 2015
1272015
To rubric or not to rubric? The effects of self-assessment on self-regulation, performance and self-efficacy
E Panadero, M Romero
Assessment in Education: Principles, Policy & Practice 21 (2), 133-148, 2014
1222014
Framing the Adoption of Serious Games in Formal Education.
S Arnab, R Berta, J Earp, S de Freitas, M Popescu, M Romero, I Stanescu, ...
Electronic Journal of e-Learning 10 (2), 159-171, 2012
1222012
Quality of e-learners’ time and learning performance beyond quantitative time-on-task
M Romero, E Barberà
The International Review of Research in Open and Distance Learning 12 (5 …, 2011
1072011
Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Simulation
C Wankel, P Blessinger
Emerald Group Publishing, 2012
93*2012
The impact of a rubric and friendship on peer assessment: Effects on construct validity, performance, and perceptions of fairness and comfort
E Panadero, M Romero, JW Strijbos
Studies in Educational Evaluation 39 (4), 195-203, 2013
822013
Learning through playing for or against each other? Promoting collaborative learning in digital game based learning
M Romero, M Usart, M Ott, J Earp, S de Freitas
Learning 5 (2012), 15-2012, 2012
802012
Increasing Student Engagement and Retention Using Online Learning Activities: Wikis, Blogs and Webquests
C Wankel, P Blessinger
Emerald Group Publishing, 2012
77*2012
Designing a Course for Stimulating Entrepreneurship in Higher Education through Serious Games
F Bellotti, R Berta, A De Gloria, E Lavagnino, F Dagnino, M Ott, M Romero, ...
Procedia Computer Science 15, 174-186, 2012
762012
Serious games and the development of an entrepreneurial mindset in higher education engineering students
F Bellotti, R Berta, A De Gloria, E Lavagnino, A Antonaci, F Dagnino, M Ott, ...
Entertainment Computing 5 (4), 357-366, 2014
492014
New pathways in higher education: An introduction to using mobile technologies
LA Wankel, P Blessinger
Increasing student engagement and retention using mobile applications …, 2013
42*2013
Gestion du temps dans les Activités Projet Médiatisées à Distance
M Romero
422010
Gestion du temps dans les Activités Projet Médiatisées à Distance
M Romero
422010
Gestion du temps dans les Activités Projet Médiatisées à Distance
M Romero
Doctoral Dissertation, Toulouse, France, 2010
422010
Creativity in Collaborative Learning across the Life Span
M Romero, P Hyvönen, E Barberà
Creative Education 3 (4), 0-0, 2012
412012
A gamified collaborative course in entrepreneurship: Focus on objectives and tools
A Antonaci, FM Dagnino, M Ott, F Bellotti, R Berta, A De Gloria, ...
Computers in Human Behavior 51, 1276-1283, 2015
392015
A gamified collaborative course in entrepreneurship: Focus on objectives and tools
A Antonaci, FM Dagnino, M Ott, F Bellotti, R Berta, A De Gloria, ...
Computers in Human Behavior 51, 1276-1283, 2015
392015
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Artículos 1–20