Amelia Jati Robert Jupit
Cited by
Cited by
Automatic generation of fill-in clues and answers from raw texts for crosswords
B Ranaivo-Malançon, T Lim, JL Minoi, AJR Jupit
2013 8th International Conference on Information Technology in Asia (CITA), 1-5, 2013
Cross-cultural awareness in game-based learning using a TPACK approach
AJR Jupit, JL Minoi, S Arnab, AW Yeo
10th International Workshop on Internationalisation of Products and Systems, 2011
Story-telling and narrative methods with localised content to preserve knowledge
AJR Jupit, JL Minoi, S Arnab, AY Wee
Proceedings of The 6th European Conference on Games Based Learning–ECGBL …, 2012
Facial expressions reconstruction of 3D faces based on real human data
JL Minoi, AJR Jupit, DF Gillies, S Arnab
Computational Intelligence and Cybernetics (CyberneticsCom), 2012 IEEE …, 2012
eMarket for Local Farmers
A Joseph, N Jali, AJR Jupit, SK Jali
In IEEE 19th Student Conference on Research and Development (SCOReD 2021), 2021
Does it matter with physical classes in blended learning or without in full online learning for undergraduate programming course in the pandemic situation?
TP Ping, AJR Jupit, H Li, S Chua, SS Juan, IHM Hipiny
Review of International Geographical Education Online 11 (4), 2021
Boos: An android application on learning KadazanDusun for non-native KadazanDusun speakers
E Marius, AJR Jupit
Penang International Invention, Innovation and Design (PIID 2021), 2021
Older Adults and Digital Game: Trends, Challenges and Benefits
N Mohsin, SK Jali, MI Bandan, N Jali, AJR Jupit
In 8th IEEE CSDE 2021, the Asia-Pacific Conference on Computer Science and …, 2021
From Blended Learning to Online Learning: A Java Programming Course Case Study
AJR Jupit, PP Tan
Daud, W. A. A. W., Masri, M. N. & Amiruddin, A. Z. (Eds) Embracing New Norms …, 2021
AirXorcist: Raising Awareness About Air Pollution through Narrative Storytelling in Computer Game
AJR Jupit, JW Fan, SS Juan
Trends in Undergraduate Research 4 (1), 20-27, 2021
From Blended Learning to Online Learning: A Java Programming course case study
AJR Jupit, PP Tan
Paper presented at Universiti Malaysia Kelantan Teaching enhancement …, 2020
The formation of projective identity through meaningful choices in digital games
AJR Jupit, 2019
Save our town: a game design for raising awareness on water pollution.
AJR Jupit, AKT Jong
Poster presented at UNIMAS Innovation and Technology Expo 2019 (InTEX ’19)., 2019
Identity of Players in Digital Games
AJR Jupit, P Cairns
Poster session presented at the meeting of Seventh York Doctoral Symposium …, 2014
Digital Personhood Research Landscape
G Bagnall, C Bevan, P Briggs, M Chantler, N Clewley, E Farrow, ... …, 2014
Realistic facial expression synthesis of 3D human face based on real data using multivariate tensor methods
JL Minoi, DF Gillies, AJR Jupit
Václav Skala-UNION Agency, 2012
Preservation of Cultural Heritage through the Sarawak Language Technologies (SaLT) Initiatives: An AI Perspective
B Chin, AW Yeo, AJR Jupit, NM Hamdan
Malaysian Joint Conference on Artificial Intelligence (MJCAI), 2010
Open Source Content Management Systems (OS-CMSs) for Cyberspace Community
N Jali, AJR Jupit, SK Jali, N Annuar
CybErg'08 - The Fifth International Cyberspace Conference on Ergonomics., 2008
Realistic facial expression animation of 3D human face based on real data
JL Minoi, DF Gillies, AJR Jupit
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