Adaptive gamification in education: A literature review of current trends and developments S Hallifax, A Serna, JC Marty, É Lavoué Transforming Learning with Meaningful Technologies: 14th European Conference …, 2019 | 172 | 2019 |
Factors to consider for tailored gamification S Hallifax, A Serna, JC Marty, G Lavoué, E Lavoué Proceedings of the annual symposium on computer-human interaction in play …, 2019 | 132 | 2019 |
To tailor or not to tailor gamification? An analysis of the impact of tailored game elements on learners’ behaviours and motivation S Hallifax, E Lavoué, A Serna International Conference on Artificial Intelligence in Education, 216-227, 2020 | 84 | 2020 |
Analyzing the relationships between learners’ motivation and observable engaged behaviors in a gamified learning environment E Lavoué, Q Ju, S Hallifax, A Serna International Journal of Human-Computer Studies 154, 102670, 2021 | 36 | 2021 |
The impact of game elements on learner motivation: Influence of initial motivation and player profile S Reyssier, S Hallifax, A Serna, JC Marty, S Simonian, E Lavoué IEEE Transactions on Learning Technologies 15 (1), 42-54, 2022 | 30 | 2022 |
A design space for meaningful structural gamification S Hallifax, A Serna, JC Marty, E Lavoué Extended abstracts of the 2018 CHI conference on human factors in computing …, 2018 | 25 | 2018 |
Adaptive gamification of digital learning environments. S Hallifax Université Jean Moulin Lyon 3, 2020 | 7 | 2020 |
Dynamic gamification adaptation framework based on engagement detection through learning analytics S Hallifax, A Serna, JC Marty, E Lavoué Companion Proceedings of the 11th International Conference on Learning …, 2021 | 6 | 2021 |
Structural Gamification for Adaptation based on Learning Analytics H Stuart, E Lavoué, A Serna, JC Marty EARLY, Aachen, Germany, 383, 2019 | 4* | 2019 |
How does adaptive gamification impact different types of student motivation over time? S Dumas Reyssier, A Serna, S Hallifax, JC Marty, S Simonian, E Lavoué Interactive Learning Environments, 1-20, 2023 | 3 | 2023 |
DMsAG, une classification structurée pour la ludification adaptative S Hallifax, E Lavoué, JC Marty, A Serna 7ème rencontre jeunes chercheurs en EIAH, 2018 | 3 | 2018 |
From Points to Progression: A Scoping Review of Game Elements in Gamification Research with a Content Analysis of 280 Research Papers S Hallifax, M Altmeyer, K Kölln, M Rauschenberger, LE Nacke Proceedings of the ACM on Human-Computer Interaction 7 (CHI PLAY), 748-768, 2023 | 2 | 2023 |
Creation of GBL scenarios for multi-device environments S Hallifax, K Sehaba, B Encelle, JC Marty European Conference on Games Based Learning, 256, 2016 | 1 | 2016 |
Investigating the Effects of Tailored Gamification on Learners’ Engagement over Time in a Learning Environment A Serna, S Hallifax, É Lavoué Proceedings of the ACM on Human-Computer Interaction 7 (CHI PLAY), 264-288, 2023 | | 2023 |
LightPlay: Using an External Ambient Lighting Strip for Video Game Indicators KP Fung, K Rogers, S Hallifax, GS Woodside, D Vogel, LE Nacke Proceedings of the ACM on Human-Computer Interaction 6 (CHI PLAY), 1-22, 2022 | | 2022 |
Turning Users' In-Game Behaviours into Actionable Adaptive Gamification Strategies using the PEAS Framework E Loria, S Hallifax, M Altmeyer, LE Nacke, A Marconi | | 2022 |
Adaptive gamification of digital learning environments.(Ludification adaptative d'environnements pédagogiques numériques). S Hallifax Jean Moulin University Lyon 3, France, 2020 | | 2020 |
DMsAG une classification d'éléments ludiques pour la ludification adaptative S Hallifax Septièmes Rencontres Jeunes Chercheurs en EIAH (RJC EIAH 2018), 2018 | | 2018 |