Adam M. Smith
Title
Cited by
Cited by
Year
Answer Set Programming for Procedural Content Generation: A Design Space Approach
AM Smith, M Mateas
IEEE Transactions on Computational Intelligence and AI in Games 3 (3), 187-200, 2011
1932011
Variations forever: Flexibly generating rulesets from a sculptable design space of mini-games
AM Smith, M Mateas
Proceedings of the 2010 IEEE Conference on Computational Intelligence and …, 2010
1132010
A Case Study of Expressively Constrainable Level Design Automation Tools for a Puzzle Game
AM Smith, E Andersen, M Mateas, Z Popović
Proceedings of the International Conference on the Foundations of Digital …, 2012
1012012
Evolving mario levels in the latent space of a deep convolutional generative adversarial network
V Volz, J Schrum, J Liu, SM Lucas, A Smith, S Risi
Proceedings of the Genetic and Evolutionary Computation Conference, 221-228, 2018
932018
An inclusive view of player modeling
AM Smith, C Lewis, K Hullet, G Smith, A Sullivan
Proceedings of the 6th International Conference on Foundations of Digital …, 2011
812011
Formalizing visualization design knowledge as constraints: Actionable and extensible models in Draco
D Moritz, C Wang, GL Nelson, H Lin, AM Smith, B Howe, J Heer
IEEE transactions on visualization and computer graphics 25 (1), 438-448, 2018
772018
Ludocore: A logical game engine for modeling videogames
AM Smith, MJ Nelson, M Mateas
Proceedings of the 2010 IEEE Conference on Computational Intelligence and …, 2010
722010
Quantifying over Play: Constraining Undesirable Solutions in Puzzle Design
AM Smith, E Butler, Z Popović
Proceedings of the 8th International Conference on Foundations of Digital …, 2013
612013
An inclusive taxonomy of player modeling
AM Smith, C Lewis, K Hullett, G Smith, A Sullivan
University of California, Santa Cruz, Tech. Rep. UCSC-SOE-11-13, 2011
572011
A Mixed-Initiative Tool for Designing Level Progressions in Games
E Butler, AM Smith, YE Liu, Z Popović
532013
Automatic game progression design through analysis of solution features
E Butler, E Andersen, AM Smith, S Gulwani, Z Popović
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015
472015
Reconstructing the world in 3D: bringing games with a purpose outdoors
K Tuite, N Snavely, DY Hsiao, AM Smith, Z Popović
Proceedings of the Fifth International Conference on the Foundations of …, 2010
462010
Computational Support for Play Testing Game Sketches.
AM Smith, MJ Nelson, M Mateas
AIIDE, 2009
422009
AI-based game design patterns
M Treanor, A Zook, MP Eladhari, J Togelius, G Smith, M Cook, ...
Society for the Advancement of Digital Games, 2015
412015
Living with tableau machine: a longitudinal investigation of a curious domestic intelligence
Z Pousman, M Romero, A Smith, M Mateas
Proceedings of the 10th international conference on Ubiquitous computing …, 2008
392008
Personalized mathematical word problem generation
O Polozov, E O'Rourke, AM Smith, L Zettlemoyer, S Gulwani, Z Popović
Twenty-Fourth International Joint Conference on Artificial Intelligence, 2015
382015
WaveFunctionCollapse is constraint solving in the wild
I Karth, AM Smith
Proceedings of the 12th International Conference on the Foundations of …, 2017
312017
Transient rendering
AM Smith, J Skorupski
Technical Report, 2008
272008
ASP with applications to mazes and levels
MJ Nelson, AM Smith
Procedural Content Generation in Games, 143-157, 2016
202016
RoleModel: towards a formal model of dramatic roles for story generation
S Chen, AM Smith, A Jhala, N Wardrip-Fruin, M Mateas
Proceedings of the Intelligent Narrative Technologies III Workshop, 17, 2010
172010
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