Investigating linguistic, literary, and social affordances of L2 collaborative reading JJ Thoms, F Poole Language Learning & Technology 21 (2), 139-156, 2017 | 73 | 2017 |
How near peer mentoring affects middle school mentees J Clarke-Midura, F Poole, K Pantic, M Hamilton, C Sun, V Allan Proceedings of the 49th ACM Technical Symposium on Computer Science …, 2018 | 67 | 2018 |
A systematic review of digital games in second language learning studies FJ Poole, J Clarke-Midura International Journal of Game-Based Learning (IJGBL) 10 (3), 1-15, 2020 | 63 | 2020 |
Drawing a computer scientist: stereotypical representations or lack of awareness? K Pantic, J Clarke-Midura, F Poole, J Roller, V Allan Computer Science Education 28 (3), 232-254, 2018 | 52 | 2018 |
Exploring the pedagogical affordances of a collaborative board game in a dual language immersion classroom F Poole, J Clarke‐Midura, C Sun, K Lam Foreign Language Annals, 2019 | 45 | 2019 |
Using informed design in informal computer science programs to increase youths’ interest, self-efficacy, and perceptions of parental support J Clarke-Midura, C Sun, K Pantic, F Poole, V Allan ACM Transactions on Computing Education (TOCE) 19 (4), 1-24, 2019 | 40 | 2019 |
Investigating the linguistic and pedagogical affordances of an L2 open reading environment via eComma: An exploratory study in a Chinese language course JJ Thoms, KY Sung, F Poole System, 2017 | 40 | 2017 |
Playing a new game—An argument for a teacher‐focused field around games and play in language education J York, FJ Poole, JW DeHaan Foreign Language Annals 54 (4), 1164-1188, 2021 | 36 | 2021 |
Exploring digital literacy practices via L2 social reading JJ Thoms, FJ Poole L2 Journal: An electronic refereed journal for foreign and second language …, 2018 | 32 | 2018 |
Investigating the use of a smartphone social networking application on language learning KY Sung, F Poole JALT CALL Journal 13 (2), 97-115, 2017 | 32 | 2017 |
Introducing coding through tabletop board games and their digital instantiations across elementary classrooms and school libraries VR Lee, F Poole, J Clarke-Midura, M Recker, M Rasmussen Proceedings of the 51st ACM Technical Symposium on Computer Science …, 2020 | 22 | 2020 |
How mother and father support affect youths' interest in computer science J Clarke-Midura, FJ Poole, K Pantic, C Sun, V Allan Proceedings of the 2018 ACM Conference on International Computing Education …, 2018 | 21 | 2018 |
Open Educational Resources and ESL Education: Insights from US Educators. JJ Thoms, E Arshavskaya, FJ Poole TESL-EJ 22 (2), n2, 2018 | 17 | 2018 |
Three approaches to beginning Chinese instruction and their effects on oral development and character recognition F Poole, K Sung Eurasian Journal of Applied Linguistics 1 (1), 59-75, 2015 | 16 | 2015 |
Tabletop games designed to promote computational thinking FJ Poole, J Clarke-Midura, M Rasmussen, U Shehzad, VR Lee Computer Science Education 32 (4), 449-475, 2022 | 14 | 2022 |
Using ChatGPT to design language material and exercises F Poole The FLTMag, 2022 | 11* | 2022 |
A preliminary study on the effects of an E-gloss tool on incidental vocabulary learning when reading Chinese as a foreign language F Poole, K Sung Chinese as a Second Language. The Journal of the Chinese Language Teachers …, 2016 | 11 | 2016 |
Teaching Chinese As a Foreign Language: A Foreigner's Perspective FJ Poole | 11 | 2015 |
Playing Mentor: A New Strategy for Recruiting Young Women into Computer Science JC Midura, F Poole, K Pantic, V Allan Journal of Women and Minorities in Science and Engineering 23 (3), 193-210, 2017 | 10 | 2017 |
From sci-fi to the classroom: Implications of AI in task-based writing FJ Poole, C Polio TASK 3 (2), 243-272, 2023 | 6 | 2023 |