Gamifying learning experiences: Practical implications and outcomes A Domínguez, J Saenz-De-Navarrete, L De-Marcos, L Fernández-Sanz, ... Computers & Education 63, 380-392, 2013 | 1716 | 2013 |
An empirical study comparing gamification and social networking on e-learning L De-Marcos, A Domínguez, J Saenz-de-Navarrete, C Pagés Computers & Education 75, 82-91, 2014 | 584 | 2014 |
Social network analysis of a gamified e-learning course: Small-world phenomenon and network metrics as predictors of academic performance L de-Marcos, E García-López, A García-Cabot, JA Medina-Merodio, ... Computers in Human Behavior 60, 312-321, 2016 | 91 | 2016 |
Effects of Competitive and Cooperative Classroom Response Systems on Quiz Performance and Programming Skills in a Video Game Programming Course A Domínguez, L de-Marcos, JJ Martínez-Herráiz Proceedings of the 2020 ACM Conference on Innovation and Technology in …, 2020 | | 2020 |
World of Warcraft Stats System: Evolution and Casualization A Domínguez, D Vallés-Blanco, L de-Marcos, J Aguado-Delgado, ... Game Design and Intelligent Interaction, 2019 | | 2019 |
The Use of Machine Learning in Educational Datasets D Menoyo-Ros, A Garcia-Cabot, E Garcia-Lopez, A Dominguez | | |