Jeroen Linssen
Jeroen Linssen
Associate Lector, Ambient Intelligence, Saxion
Verified email at saxion.nl - Homepage
Title
Cited by
Cited by
Year
Adapting the Complexity Level of a Serious Game to the Proficiency of Players
H van Oostendorp, ED van der Spek, J Linssen
EAI Endorsed Transactions on Serious Games 14 (2), 2014
182014
Keeping up stories: design considerations for a police interview training game
M Bruijnes, J Kolkmeier, HJA op den Akker, J Linssen, M Theune, ...
Proceedings of the Social Believability in Games Workshop, 2013
18*2013
Acting, playing, or talking about the story: an annotation scheme for communication during interactive digital storytelling
M Theune, J Linssen, T Alofs
International Conference on Interactive Digital Storytelling, 132-143, 2013
122013
Beyond Simulations: Serious Games for Training Interpersonal Skills in Law Enforcement
J Linssen, T de Groot, M Theune, M Bruijnes
Social Simulation Conference, 2014
102014
Generating game narratives with focalization and flashbacks
M Hoek, M Theune, J Linssen
Tenth Artificial Intelligence and Interactive Digital Entertainment Conference, 2014
92014
A discussion of interactive storytelling techniques for use in a serious game
J Linssen
CTIT Technical Report Series, 2012
82012
Hide and Sneak: story generation with characters that perceive and assume
H Ten Brinke, J Linssen, M Theune
Tenth Artificial Intelligence and Interactive Digital Entertainment Conference, 2014
72014
AGENT: Awareness Game Environment for Natural Training
J Linssen, T de Groot
Foundations of Digital Games, 433-434, 2013
62013
Having one's cake and eating it too: Coherence of children's emergent narratives
M Theune, T Alofs, J Linssen, I Swartjes
2013 Workshop on Computational Models of Narrative, 2013
62013
R3d3: The rolling receptionist robot with double dutch dialogue
J Linssen, M Theune
Proceedings of the Companion of the 2017 ACM/IEEE International Conference …, 2017
52017
Taking Things at Face Value: How Stance Informs Politeness of Virtual Agents
JM Linssen, M Theune, DKJ Heylen
Workshop on Computers As Social Actors, 71-82, 2014
42014
Things that Make Robots Go HMMM: Heterogeneous Multilevel Multimodal Mixing to Realise Fluent, Multiparty, Human-Robot Interaction
D Davison, B Gorer, J Kolkmeier, JM Linssen, BR Schadenberg, ...
eNTERFACE’16-12th Summer Workshop on Multimodal Interfaces, 6-20, 2017
32017
Improving social awareness through thought bubbles and flashbacks of virtual characters
J Linssen, M Theune, T de Groot, D Heylen
International Conference on Intelligent Virtual Agents, 250-259, 2015
32015
Meta-techniques for a social awareness learning game
JM Linssen, M Theune
Proc. of ECGBL, 2014
32014
Adaptive Learning in an Educational Game–Adapting Game Complexity to Gameplay Increases Efficiency of Learning
JM Linssen
32011
Channel State Information (CSI) analysis for Predictive Maintenance using Convolutional Neural Network (CNN)
P Bagave, J Linssen, W Teeuw, JK Brinke, N Meratnia
Proceedings of the 2nd Workshop on Data Acquisition To Analysis, 51-56, 2019
22019
You Can Leave Your Head On
J Linssen, M Berkhoff, M Bode, E Rens, M Theune, D Wiltenburg
International Conference on Intelligent Virtual Agents, 251-254, 2017
22017
LOITER-TB: Thought Bubbles that Give Feedback on Virtual Agents’ Experiences
J Linssen, T de Groot, M Theune, D Heylen
International Conference on Intelligent Virtual Agents, 283-286, 2015
22015
Using out-of-character reasoning to combine storytelling and education in a serious game
J Linssen, M Theune
Pedagogically-driven Serious Games (PDSG 2012), 2012
22012
R3D3 in the Wild: Using A Robot for Turn Management in Multi-Party Interaction with a Virtual Human
M Theune, D Wiltenburg, M Bode, J Linssen
IVA Workshop on Interaction with Agents and Robots: Different Embodiments …, 2017
12017
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Articles 1–20