Jeroen Linssen
Jeroen Linssen
Associate Lector, Ambient Intelligence, Saxion
Verified email at - Homepage
Cited by
Cited by
Adapting the Complexity Level of a Serious Game to the Proficiency of Players
H van Oostendorp, ED van der Spek, J Linssen
EAI Endorsed Transactions on Serious Games 14 (2), 2014
Keeping up stories: design considerations for a police interview training game
M Bruijnes, J Kolkmeier, HJA op den Akker, J Linssen, M Theune, ...
Proceedings of the Social Believability in Games Workshop, 2013
Acting, playing, or talking about the story: an annotation scheme for communication during interactive digital storytelling
M Theune, J Linssen, T Alofs
International Conference on Interactive Digital Storytelling, 132-143, 2013
Hide and Sneak: story generation with characters that perceive and assume
H Ten Brinke, J Linssen, M Theune
Proceedings of the AAAI Conference on Artificial Intelligence and†…, 2014
Beyond Simulations: Serious Games for Training Interpersonal Skills in Law Enforcement
J Linssen, T de Groot, M Theune, M Bruijnes
Social Simulation Conference, 2014
Generating game narratives with focalization and flashbacks
M Hoek, M Theune, J Linssen
Tenth Artificial Intelligence and Interactive Digital Entertainment Conference, 2014
A discussion of interactive storytelling techniques for use in a serious game
J Linssen
CTIT Technical Report Series, 2012
AGENT: Awareness Game Environment for Natural Training
J Linssen, T de Groot
Foundations of Digital Games, 433-434, 2013
R3d3: The rolling receptionist robot with double dutch dialogue
J Linssen, M Theune
Proceedings of the Companion of the 2017 ACM/IEEE International Conference†…, 2017
Taking Things at Face Value: How Stance Informs Politeness of Virtual Agents
JM Linssen, M Theune, DKJ Heylen
Workshop on Computers As Social Actors, 71-82, 2014
Having one's cake and eating it too: coherence of children's emergent narratives
M Theune, T Alofs, J Linssen, I Swartjes
2013 Workshop on Computational Models of Narrative, 2013
Channel state information (csi) analysis for predictive maintenance using convolutional neural network (cnn)
P Bagave, J Linssen, W Teeuw, JK Brinke, N Meratnia
Proceedings of the 2nd Workshop on Data Acquisition To Analysis, 51-56, 2019
Adaptive Learning in an Educational Game–Adapting Game Complexity to Gameplay Increases Efficiency of Learning
JM Linssen
Things that Make Robots Go HMMM: Heterogeneous Multilevel Multimodal Mixing to Realise Fluent, Multiparty, Human-Robot Interaction
D Davison, B Gorer, J Kolkmeier, JM Linssen, BR Schadenberg, ...
eNTERFACE’16-12th Summer Workshop on Multimodal Interfaces, 6-20, 2017
Improving social awareness through thought bubbles and flashbacks of virtual characters
J Linssen, M Theune, T de Groot, D Heylen
International Conference on Intelligent Virtual Agents, 250-259, 2015
Meta-techniques for a social awareness learning game
JM Linssen, M Theune
Proc. of ECGBL, 2014
Special issue editorial: Virtual Agents for Social Skills Training
M Bruijnes, J Linssen, D Heylen
Journal on multimodal user interfaces 13 (1), 1-2, 2019
You Can Leave Your Head On
J Linssen, M Berkhoff, M Bode, E Rens, M Theune, D Wiltenburg
International Conference on Intelligent Virtual Agents, 251-254, 2017
Snoozle--A robotic pillow that helps you go to sleep: HRI 2017 Student Design Competition
J Vroon, C Zaga, D Davison, J Kolkmeier, J Linssen
Proceedings of the Companion of the 2017 ACM/IEEE International Conference†…, 2017
LOITER-TB: Thought Bubbles that Give Feedback on Virtual Agents’ Experiences
J Linssen, T de Groot, M Theune, D Heylen
International Conference on Intelligent Virtual Agents, 283-286, 2015
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