Digital games as history: How videogames represent the past and offer access to historical practice A Chapman Routledge, 2016 | 587 | 2016 |
Introduction: what is historical game studies? A Chapman, A Foka, J Westin Rethinking History 21 (3), 358-371, 2017 | 161 | 2017 |
Is Sid Meier's Civilization history? A Chapman Rethinking history 17 (3), 312-332, 2013 | 152 | 2013 |
Exploring the limits of play: A case study of representations of Nazism in games A Chapman, J Linderoth The Dark Side of Game Play, 137-153, 2015 | 126* | 2015 |
Privileging form over content: Analysing historical videogames A Chapman Journal of Digital Humanities 1 (2), 1-2, 2012 | 114 | 2012 |
It’s Hard to Play in the Trenches: World War I, Collective Memory and Videogames A Chapman Game Studies 16 (2), 2016 | 61 | 2016 |
Affording History: Civilization and the Ecological Approach A Chapman Playing with the Past: Digital Games and the Simulation of History, 61-73, 2013 | 51 | 2013 |
Humanising places: exposing histories of the disenfranchised through augmented reality J Westin, A Foka, A Chapman International Journal of Heritage Studies 24 (3), 283-286, 2018 | 18 | 2018 |
The great game of history: an analytical approach to, and analysis of, the videogame as a historical form A Chapman University of Hull, 2013 | 18 | 2013 |
Playing the historical fantastic: Zombies, mecha-nazis and making meaning about the past through metaphor A Chapman, P Hammond, H Pötzsch War games: Memory, militarism and the subject of play, 91-111, 2019 | 13 | 2019 |
Playing Against the Past?: Representing the Play Element of Historical Cultures in Video Games A Chapman Historia Ludens, 133-154, 2019 | 12 | 2019 |
Quo Vadis Historical game studies and classical receptions? Moving two fields forward together A Chapman Classical Antiquity in Video Games. Playing with the Ancient World, 233-52, 2020 | 11 | 2020 |
The Undead Past in the Present—Histrocial Anxiety and the Nazi Zombie A Chapman The Playful Undead and Video Games, 44-56, 2019 | 9 | 2019 |
Introduction to the DHQ Special Issue: Digital Technology in the Study of the Past. A Foka, J Westin, A Chapman DHQ: Digital Humanities Quarterly, 2018 | 9* | 2018 |
A playful past: The videogame as historical narrative A Chapman De la fictiv la real: Imaginea, imaginarul, imagologia, 457-482, 2010 | 9 | 2010 |
The history beyond the frame: Off-screen space in the historical first-person shooter A Chapman Early Modernity and Video Games, 38-51, 2014 | 8 | 2014 |
Heritage Destruction and Videogames: Ethical Challenges of the Representation of Cultural Heritage J Antonio González Zarandona, A Chapman, D Jayemanne ToDiGRA (Transactions of the Digital Games Research Association) 4 (2), 173-203, 2018 | 6* | 2018 |
Battlefield 1: Can The Great War Be A Great Game A Chapman, C Kempshall Online:< http://ontologicalgeek. com/battlefield-1-can-the-great-war-be-a …, 2017 | 6 | 2017 |
The histories of/in games A Chapman ROMchip 1 (1), 2019 | 4 | 2019 |
Fiction as History: Truth and Authenticity in Total War: Rome 2 and Total War: Warhammer M Carter, A Chapman Digital Games Research Association conference, 2017 | 2 | 2017 |