Enhancing Virtual Rehabilitation in Upper Limbs With Biocybernetic Adaptation: The Effects of Virtual Reality on Perceived Muscle Fatigue, Game Performance and User Experience MF Montoya, JE Muñoz, OA Henao IEEE Transactions on Neural Systems and Rehabilitation Engineering 28 (3 …, 2020 | 26 | 2020 |
Muscle fatigue detection through wearable sensors: A comparative study using the myo armband M Montoya, O Henao, J Muñoz Proceedings of the XVIII International Conference on Human Computer …, 2017 | 25 | 2017 |
From exergames to immersive virtual reality systems: serious games for supporting older adults JE Muñoz, MF Montoya, J Boger Smart Home Technologies and Services for Geriatric Rehabilitation, 141-204, 2022 | 18 | 2022 |
Surface EMG based muscle fatigue detection using a low-cost wearable sensor and amplitude-frequency analysis M Montoya, J Muñoz, O Henao Actas de Ingeniería 1, 29-33, 2015 | 11 | 2015 |
A virtual reality bus ride as an ecologically valid assessment of balance: a feasibility study A Gonçalves, MF Montoya, R Llorens, SB i Badia Virtual Reality, 1-9, 2021 | 10 | 2021 |
Towards an Initial Understanding of the Design of Playful Water Experiences Through Flotation MF Montoya, R Patibanda, C Clashing, SJ Pell, FF Mueller Extended Abstracts of the 2022 Annual Symposium on Computer-Human …, 2022 | 6 | 2022 |
Going into Depth: Learning from a Survey of Interactive Designs for Aquatic Recreation C Clashing, I Smith, MF Montoya, R Patibanda, S Ananthanarayan, ... Designing Interactive Systems Conference, 1119-1132, 2022 | 6 | 2022 |
Splash! Identifying the Grand Challenges for WaterHCI C Clashing, MF Montoya Vega, I Smith, J Marshall, L Oppermann, ... CHI Conference on Human Factors in Computing Systems Extended Abstracts, 1-6, 2022 | 6 | 2022 |
Design of an upper limbs rehabilitation videogame with sEMG and biocybernetic adaptation MF Montoya, J Muñoz, O Henao Proceedings of the 5th Workshop on ICTs for improving Patients …, 2019 | 6 | 2019 |
Fatigue-aware videogame using biocybernetic adaptation: a pilot study for upper-limb rehabilitation with sEMG MF Montoya, J Muñoz, OA Henao Virtual Reality, 1-14, 2021 | 5 | 2021 |
Dynamic Systems Theory in Human Movement Exploring Coordination Patterns by Angle-Angle Diagrams Using Kinect JE Muñoz, JF Villada, S Casanova, MF Montoya, OA Henao 2018 10th International Conference on Virtual Worlds and Games for Serious …, 2018 | 5 | 2018 |
Diseño contextual para la creación de videojuego basado en Realidad Virtual usado en terapia de rehabilitación física en personas con accidente cerebrovascular MF Montoya, JFV Villada, JEM Cardona, OAH Gallo, JF López Revista EIA 19 (38), 3817 pp. 1-30, 2022 | 4 | 2022 |
Demonstrating Fluito: A playful floatation tank experience MF Montoya, Y Ji, SJ Pell, FF Mueller Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing …, 2023 | 2 | 2023 |
Cross-validation of a classification method applied in a database of sEMG contractions collected in a body interaction videogame MFM Vega, OA Henao Journal of Physics: Conference Series 1247 (1), 012049, 2019 | 2 | 2019 |
Exploring Coordination Patterns in VR-Based Rehabilitation for Stroke Using the Kinect Sensor MF Montoya, JF Villada, J Muñoz, OA Henao International Conference on Human-Computer Interaction, 372-387, 2021 | 1 | 2021 |
Embodying the homunculus in virtual reality: creating an interactive laboratory procedure for brain mapping and visualization JE Muñoz, MF Montoya, DS Lopez, OA Henao Proceedings of the 5th Workshop on ICTs for improving Patients …, 2019 | 1 | 2019 |
Detección de la fatiga muscular a través de un sensor wearable de bajo costo y análisis de amplitud y frecuencia de la señal EMG superficial M Montoya, J Muñoz, O Henao Avances en Ingeniería, 22, 2015 | 1 | 2015 |
Fluito: Towards Understanding the Design of Playful Water Experiences through an Extended Reality Floatation Tank System MF Montoya, YY Ji, R Wee, N Overdevest, R Patibanda, A Saini, SJ Pell, ... Proceedings of the ACM on Human-Computer Interaction 7 (CHI PLAY), 948-975, 2023 | | 2023 |
Diseño de un videojuego para la enseñanza del movimiento parabólico mediante un proceso de diseño centrado en el usuario: Design of a videogame for projectile motion teaching … JFV Castillo, MFM Vega, EAH Ladino Scientia et Technica 27 (3), 2022 | | 2022 |
Embodying the Homunculus in Virtual Reality JE Muñoz, MF Montoya, DS Lopez, OA Henao | | 2019 |