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Maria Fernanda Montoya Vega
Maria Fernanda Montoya Vega
PhD Student at Exertion Games Lab, Master in Electrical Engineering, Bsc Physics Engineering
Dirección de correo verificada de utp.edu.co - Página principal
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Enhancing Virtual Rehabilitation in Upper Limbs With Biocybernetic Adaptation: The Effects of Virtual Reality on Perceived Muscle Fatigue, Game Performance and User Experience
MF Montoya, JE Muñoz, OA Henao
IEEE Transactions on Neural Systems and Rehabilitation Engineering 28 (3 …, 2020
262020
Muscle fatigue detection through wearable sensors: A comparative study using the myo armband
M Montoya, O Henao, J Muñoz
Proceedings of the XVIII International Conference on Human Computer …, 2017
252017
From exergames to immersive virtual reality systems: serious games for supporting older adults
JE Muñoz, MF Montoya, J Boger
Smart Home Technologies and Services for Geriatric Rehabilitation, 141-204, 2022
182022
Surface EMG based muscle fatigue detection using a low-cost wearable sensor and amplitude-frequency analysis
M Montoya, J Muñoz, O Henao
Actas de Ingeniería 1, 29-33, 2015
112015
A virtual reality bus ride as an ecologically valid assessment of balance: a feasibility study
A Gonçalves, MF Montoya, R Llorens, SB i Badia
Virtual Reality, 1-9, 2021
102021
Towards an Initial Understanding of the Design of Playful Water Experiences Through Flotation
MF Montoya, R Patibanda, C Clashing, SJ Pell, FF Mueller
Extended Abstracts of the 2022 Annual Symposium on Computer-Human …, 2022
62022
Going into Depth: Learning from a Survey of Interactive Designs for Aquatic Recreation
C Clashing, I Smith, MF Montoya, R Patibanda, S Ananthanarayan, ...
Designing Interactive Systems Conference, 1119-1132, 2022
62022
Splash! Identifying the Grand Challenges for WaterHCI
C Clashing, MF Montoya Vega, I Smith, J Marshall, L Oppermann, ...
CHI Conference on Human Factors in Computing Systems Extended Abstracts, 1-6, 2022
62022
Design of an upper limbs rehabilitation videogame with sEMG and biocybernetic adaptation
MF Montoya, J Muñoz, O Henao
Proceedings of the 5th Workshop on ICTs for improving Patients …, 2019
62019
Fatigue-aware videogame using biocybernetic adaptation: a pilot study for upper-limb rehabilitation with sEMG
MF Montoya, J Muñoz, OA Henao
Virtual Reality, 1-14, 2021
52021
Dynamic Systems Theory in Human Movement Exploring Coordination Patterns by Angle-Angle Diagrams Using Kinect
JE Muñoz, JF Villada, S Casanova, MF Montoya, OA Henao
2018 10th International Conference on Virtual Worlds and Games for Serious …, 2018
52018
Diseño contextual para la creación de videojuego basado en Realidad Virtual usado en terapia de rehabilitación física en personas con accidente cerebrovascular
MF Montoya, JFV Villada, JEM Cardona, OAH Gallo, JF López
Revista EIA 19 (38), 3817 pp. 1-30, 2022
42022
Demonstrating Fluito: A playful floatation tank experience
MF Montoya, Y Ji, SJ Pell, FF Mueller
Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing …, 2023
22023
Cross-validation of a classification method applied in a database of sEMG contractions collected in a body interaction videogame
MFM Vega, OA Henao
Journal of Physics: Conference Series 1247 (1), 012049, 2019
22019
Exploring Coordination Patterns in VR-Based Rehabilitation for Stroke Using the Kinect Sensor
MF Montoya, JF Villada, J Muñoz, OA Henao
International Conference on Human-Computer Interaction, 372-387, 2021
12021
Embodying the homunculus in virtual reality: creating an interactive laboratory procedure for brain mapping and visualization
JE Muñoz, MF Montoya, DS Lopez, OA Henao
Proceedings of the 5th Workshop on ICTs for improving Patients …, 2019
12019
Detección de la fatiga muscular a través de un sensor wearable de bajo costo y análisis de amplitud y frecuencia de la señal EMG superficial
M Montoya, J Muñoz, O Henao
Avances en Ingeniería, 22, 2015
12015
Fluito: Towards Understanding the Design of Playful Water Experiences through an Extended Reality Floatation Tank System
MF Montoya, YY Ji, R Wee, N Overdevest, R Patibanda, A Saini, SJ Pell, ...
Proceedings of the ACM on Human-Computer Interaction 7 (CHI PLAY), 948-975, 2023
2023
Diseño de un videojuego para la enseñanza del movimiento parabólico mediante un proceso de diseño centrado en el usuario: Design of a videogame for projectile motion teaching …
JFV Castillo, MFM Vega, EAH Ladino
Scientia et Technica 27 (3), 2022
2022
Embodying the Homunculus in Virtual Reality
JE Muñoz, MF Montoya, DS Lopez, OA Henao
2019
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Artículos 1–20