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Stefan Werning
Stefan Werning
Associate Professor New Media & Game Studies, Utrecht University
Dirección de correo verificada de uu.nl
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Año
Pixel pashas, digital djinns
P Reichmuth, S Werning
ISIM review 18 (1), 46-47, 2006
612006
The persona in autobiographical game-making as a playful performance of the self
S Werning
Persona Studies 3 (1), 28-42, 2017
212017
Media management and social media business: New forms of value creation in the context of increasingly interconnected media applications
R Kunz, S Werning
Handbook of social media management: Value chain and business models in …, 2012
212012
Making Data Playable: A Game Co-Creation Method to Promote Creative Data Literacy.
S Werning
Journal of Media Literacy Education 12 (3), 88-101, 2020
162020
Sensing data: Encountering data sonifications, materializations, and interactives as knowledge objects
M Bleeker, N Verhoeff, S Werning
Convergence 26 (5-6), 1088-1107, 2020
142020
Real wars on virtual battlefields: The convergence of programmable media at the military-civilian margin
S Werning
transcript Verlag, 2009
132009
Making games: the politics and poetics of game creation tools
S Werning
MIT Press, 2021
112021
Analytical Game Design. Game-making as a cultural technique in a gamified society
S Werning
The Playful Citizen, 56, 2019
102019
Swipe to unlock: How the materiality of the touchscreen frames media use and corresponding perceptions of media content
S Werning
Digital Culture & Society 1 (1), 55-72, 2015
102015
Disrupting video game distribution
S Werning
Nordic Journal of Media Studies 1 (1), 103-124, 2019
82019
‘Re-appropriating’Facebook? Web API mashups as Collective Cultural Practice
S Werning
Digital Culture & Society 3 (2), 183-204, 2017
72017
Start-up ecosystems between affordance networks, symbolic form and cultural practice
S Werning
Making media: Production, practices, and professions, 207-219, 2019
62019
Conceptualizing Game Distribution: Kickstarter and the Board Game’Renaissance,’
S Werning
La Valle Dell’Eden 31, 65-82, 2018
62018
‘Thinking Through’games in the classroom: Using discursive game design to play and engage with historical datasets
R Glas, J van Vught, S Werning
Transactions of the Digital Games Research Association 5 (3), 2021
52021
Procedural arguments of persuasive games: An elaboration likelihood perspective.
RS Jacobs, S Werning, J Jansz, J Kneer
Journal of Media Psychology: Theories, Methods, and Applications 33 (2), 49, 2021
52021
Ecomodding. Understanding and Communicating the Climate Crisis by Co-Creating Commercial Video Games
S Werning
communication+ 1 8 (1), 7, 2021
42021
Modding as a Strategy to (De) Legitimize Representations of Religion in the Civilization Game Franchise—A Diachronic Proceduralist Reading
S Werning
Discourses of (De) Legitimization, 307-325, 2018
42018
Ethical implications of affordance change in contemporary social media platforms
S Werning
Communication and Culture Review 1 (1), 15-32, 2018
42018
Manga, anime and video games: Between adaptation, transmedia extension and reverse remediation
S Werning
MediaScape, UCLA’s Journal of cinema and media studies, 2014
42014
Taking playful scholarship seriously: discursive game design as a means of tackling intractable controversies
S Werning, J van Vught
Eludamos: Journal for Computer Game Culture 12 (1), 105-125, 2021
32021
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Artículos 1–20