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Edwin Daniel Oña Simbaña
Edwin Daniel Oña Simbaña
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Leap motion controlled video game-based therapy for upper limb rehabilitation in patients with Parkinson’s disease: a feasibility study
P Fernández-González, M Carratalá-Tejada, E Monge-Pereira, ...
Journal of neuroengineering and rehabilitation 16, 1-10, 2019
1372019
Robotics in health care: Perspectives of robot-aided interventions in clinical practice for rehabilitation of upper limbs
ED Oña, JM Garcia-Haro, A Jardón, C Balaguer
Applied sciences 9 (13), 2586, 2019
1102019
Effects of virtual reality associated with serious games for upper limb rehabilitation in patients with multiple sclerosis: Randomized controlled trial
A Cuesta-Gómez, P Sánchez-Herrera-Baeza, ED Oña-Simbaña, ...
Journal of neuroengineering and rehabilitation 17, 1-10, 2020
982020
A Review of Robotics in Neurorehabilitation: Towards an Automated Process for Upper Limb
ED Oña, R Cano-de la Cuerda, P Sánchez-Herrera, C Balaguer, A Jardón
Journal of Healthcare Engineering 2018 (9758939), 19, 2018
962018
Effectiveness of serious games for leap motion on the functionality of the upper limb in Parkinson’s disease: a feasibility study
ED Oña, C Balaguer, R Cano-de la Cuerda, S Collado-Vázquez, ...
Computational intelligence and neuroscience 2018 (1), 7148427, 2018
842018
Service robots in catering applications: A review and future challenges
JM Garcia-Haro, ED Oña, J Hernandez-Vicen, S Martinez, C Balaguer
Electronics 10 (1), 47, 2020
732020
Validity of a fully-immersive VR-based version of the box and blocks test for upper limb function assessment in Parkinson’s disease
ED Oña, A Jardón, A Cuesta-Gómez, P Sánchez-Herrera-Baeza, ...
Sensors 20 (10), 2773, 2020
652020
Review of automated systems for upper limbs functional assessment in neurorehabilitation
ED Oña Simbaña, P Sánchez-Herrera Baeza, A Jardón Huete, ...
IEEE Access 7, 32352-32367, 2019
652019
The impact of a novel immersive virtual reality technology associated with serious games in Parkinson’s disease patients on upper limb rehabilitation: a mixed methods …
P Sánchez-Herrera-Baeza, R Cano-de-la-Cuerda, ED Oña-Simbaña, ...
Sensors 20 (8), 2168, 2020
602020
Feasibility and efficacy of a virtual reality game-based upper extremity motor function rehabilitation therapy in patients with chronic stroke: A pilot study
Á Aguilera-Rubio, A Cuesta-Gómez, A Mallo-López, A Jardón-Huete, ...
International journal of environmental research and public health 19 (6), 3381, 2022
442022
Robot-aided systems for improving the assessment of upper limb spasticity: A systematic review
R De-la-Torre, ED Oña, C Balaguer, A Jardón
Sensors 20 (18), 5251, 2020
372020
The automated box and blocks test an autonomous assessment method of gross manual dexterity in stroke rehabilitation
ED Oña, A Jardón, C Balaguer
Towards Autonomous Robotic Systems: 18th Annual Conference, TAROS 2017 …, 2017
262017
Towards a framework for rehabilitation and assessment of upper limb motor function based on serious games
ED Oña, C Balaguer, A Jardón
2018 IEEE 6th international conference on serious games and applications for …, 2018
232018
Evaluating a VR-based box and blocks test for automatic assessment of manual dexterity: A preliminary study in Parkinson’s disease
ED Oña, A Cuesta-Gomez, JA Garcia, W Raffe, P Sánchez-Herrera, ...
2019 IEEE 7th International Conference on Serious Games and Applications for …, 2019
172019
Automatic Outcome in Manual Dexterity Assessment Using Colour Segmentation and Nearest Neighbour Classifier
ED Oña, P Sánchez-Herrera, A Cuesta-Gómez, S Martinez, A Jardón, ...
Sensors 18 (9), 2876, 2018
172018
Assessment of Manual Dexterity in VR: Towards a Fully Automated Version of the Box and Blocks Test.
ED Oña, JA García, W Raffe, A Jardón, C Balaguer
Studies in health technology and informatics 266, 57-62, 2019
142019
Towards automated assessment of upper limbs motor function based on fugl-meyer test and virtual environment
ED Oña, A Jardón, E Monge, F Molina, R Cano, C Balaguer
International Conference on NeuroRehabilitation, 297-301, 2018
142018
sEMG-controlled forearm bracelet and serious game-based rehabilitation for training manual dexterity in people with multiple sclerosis: a randomised controlled trial
S Marcos-Antón, A Jardón-Huete, ED Oña-Simbaña, ...
Journal of NeuroEngineering and Rehabilitation 20 (1), 110, 2023
102023
Waiter robot application: Balance control for transporting objects
J miguel Garcia-Haro, ED Oña, S Martinez, J Hernandez-Vicen, ...
2018 IEEE/RSJ International Conference on Intelligent Robots and Systems …, 2018
82018
Effects of EMG‐Controlled Video Games on the Upper Limb Functionality in Patients with Multiple Sclerosis: A Feasibility Study and Development Description
ED Oña, S Marcos-Anton, DS Copaci, J Arias, R Cano-de-la-Cuerda, ...
Computational Intelligence and Neuroscience 2022 (1), 3735979, 2022
72022
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