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Fernando De Mesentier Silva
Fernando De Mesentier Silva
Computer Science PhD (NYU)
Verified email at nyu.edu
Title
Cited by
Cited by
Year
Mapping hearthstone deck spaces through map-elites with sliding boundaries
MC Fontaine, S Lee, LB Soros, F de Mesentier Silva, J Togelius, ...
Proceedings of The Genetic and Evolutionary Computation Conference, 161-169, 2019
472019
AI-based Playtesting of Contemporary Board Games
F De Mesentier Silva, S Lee, J Togelius, A Nealen
Foundations of Digital Games 2017, 2017
382017
Winning is not everything: Enhancing game development with intelligent agents
Y Zhao, I Borovikov, F de Mesentier Silva, A Beirami, J Rupert, C Somers, ...
IEEE Transactions on Games 12 (2), 199-212, 2020
292020
Generating heuristics for novice players
F de Mesentier Silva, A Isaksen, J Togelius, A Nealen
2016 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2016
262016
Exploring the hearthstone deck space
A Bhatt, S Lee, F de Mesentier Silva, CW Watson, J Togelius, AK Hoover
Proceedings of the 13th International Conference on the Foundations of …, 2018
222018
Level design patterns in 2D games
A Khalifa, F de Mesentier Silva, J Togelius
2019 IEEE Conference on Games (CoG), 1-8, 2019
202019
Level Design Patterns in 2D Games
A Khalifa, F De Mesentier Silva, J Togelius
2019 IEEE Conference on Games (CoG), 2019
202019
Evolving the hearthstone meta
F de Mesentier Silva, R Canaan, S Lee, MC Fontaine, J Togelius, ...
2019 IEEE Conference on Games (CoG), 1-8, 2019
182019
The many ai challenges of hearthstone
AK Hoover, J Togelius, S Lee, F de Mesentier Silva
KI-Künstliche Intelligenz 34 (1), 33-43, 2020
152020
Exploring gameplay with AI agents
FDM Silva, I Borovikov, J Kolen, N Aghdaie, K Zaman
Fourteenth Artificial Intelligence and Interactive Digital Entertainment …, 2018
142018
Generating Novice Heuristics for Post-Flop Poker
F De Mesentier Silva, J Togelius, F Lantz, A Nealen
Computational Intelligence and Games (CIG), 2018
142018
Generating beginner heuristics for simple texas hold'em
F de Mesentier Silva, J Togelius, F Lantz, A Nealen
Proceedings of the Genetic and Evolutionary Computation Conference, 181-188, 2018
122018
Generating Beginner Heuristics for Simple Texas Hold’em
F de Mesentier Silva, J Togelius, F Lantz, A Nealen
The Genetic and Evolutionary Computation Conference, 2018
122018
Riobusdata: Outlier detection in bus routes of rio de janeiro
A Bessa, FM Silva, RF Nogueira, E Bertini, J Freire
arXiv preprint arXiv:1601.06128, 2016
122016
Automated playtesting of matching tile games
L Mugrai, F Silva, C Holmgård, J Togelius
2019 IEEE Conference on Games (CoG), 1-7, 2019
112019
AI as Evaluator: Search Driven Playtesting of Modern Board Games
F De Mesentier Silva, S Lee, J Togelius, A Nealen
AAAI 2017 Workshop on What's Next for AI in Games, 2017
102017
Evolving Maps and Decks for Ticket To Ride
F De Mesentier Silva, S Lee, J Togelius, A Nealen
The 9th Workshop on Procedural Content Generation at Foundations of Digital …, 2018
82018
An Extreme A* Speed Optimization for Static Uniform Cost Grids [J]
S Rabin, F Silva
Game AI Pro 2: Collected Wisdom of Game AI Professionals, 131, 2015
7*2015
Winning Isn't Everything: Training Human-Like Agents for Playtesting and Game AI.
Y Zhao, I Borovikov, A Beirami, J Rupert, C Somers, J Harder, ...
32019
Drawing without replacement as a game mechanic
F de Mesentier Silva, C Salge, A Isaksen, J Togelius, A Nealen
Proceedings of the 13th International Conference on the Foundations of …, 2018
32018
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