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Fernando De Mesentier Silva
Fernando De Mesentier Silva
Computer Science PhD (NYU)
Dirección de correo verificada de nyu.edu
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Citado por
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Año
Mapping hearthstone deck spaces through map-elites with sliding boundaries
MC Fontaine, S Lee, LB Soros, F de Mesentier Silva, J Togelius, ...
Proceedings of The Genetic and Evolutionary Computation Conference, 161-169, 2019
852019
AI-based Playtesting of Contemporary Board Games
F De Mesentier Silva, S Lee, J Togelius, A Nealen
Foundations of Digital Games 2017, 2017
582017
Winning is not everything: Enhancing game development with intelligent agents
Y Zhao, I Borovikov, F de Mesentier Silva, A Beirami, J Rupert, C Somers, ...
IEEE Transactions on Games 12 (2), 199-212, 2020
552020
Level design patterns in 2D games
A Khalifa, F de Mesentier Silva, J Togelius
2019 IEEE Conference on Games (CoG), 1-8, 2019
472019
Level Design Patterns in 2D Games
A Khalifa, F De Mesentier Silva, J Togelius
2019 IEEE Conference on Games (CoG), 2019
472019
Exploring the hearthstone deck space
A Bhatt, S Lee, F de Mesentier Silva, CW Watson, J Togelius, AK Hoover
Proceedings of the 13th international conference on the foundations of …, 2018
342018
Evolving the hearthstone meta
F de Mesentier Silva, R Canaan, S Lee, MC Fontaine, J Togelius, ...
2019 IEEE Conference on Games (CoG), 1-8, 2019
332019
Generating heuristics for novice players
F de Mesentier Silva, A Isaksen, J Togelius, A Nealen
2016 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2016
292016
The many ai challenges of hearthstone
AK Hoover, J Togelius, S Lee, F de Mesentier Silva
KI-Künstliche Intelligenz 34, 33-43, 2020
262020
Automated playtesting of matching tile games
L Mugrai, F Silva, C Holmgård, J Togelius
2019 IEEE Conference on Games (CoG), 1-7, 2019
262019
Riobusdata: Outlier detection in bus routes of rio de janeiro
A Bessa, FM Silva, RF Nogueira, E Bertini, J Freire
arXiv preprint arXiv:1601.06128, 2016
192016
Exploring gameplay with AI agents
FDM Silva, I Borovikov, J Kolen, N Aghdaie, K Zaman
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2018
182018
AI as Evaluator: Search Driven Playtesting of Modern Board Games
F De Mesentier Silva, S Lee, J Togelius, A Nealen
AAAI 2017 Workshop on What's Next for AI in Games, 2017
182017
Generating Novice Heuristics for Post-Flop Poker
F De Mesentier Silva, J Togelius, F Lantz, A Nealen
Computational Intelligence and Games (CIG), 2018
142018
Generating beginner heuristics for simple texas hold'em
F de Mesentier Silva, J Togelius, F Lantz, A Nealen
Proceedings of the Genetic and Evolutionary Computation Conference, 181-188, 2018
132018
Generating Beginner Heuristics for Simple Texas Hold’em
F de Mesentier Silva, J Togelius, F Lantz, A Nealen
The Genetic and Evolutionary Computation Conference, 2018
132018
System and method for generating a code execution timeline from an executing program
S Rabin, F Silva
US Patent 9,436,577, 2016
112016
Evolving Maps and Decks for Ticket To Ride
F De Mesentier Silva, S Lee, J Togelius, A Nealen
The 9th Workshop on Procedural Content Generation at Foundations of Digital …, 2018
92018
JPS+: An extreme A* speed optimization for static uniform cost grids
S Rabin, F Silva
Game AI Pro 360: Guide to Movement and Pathfinding, 95-108, 2019
8*2019
Drawing without replacement as a game mechanic
F de Mesentier Silva, C Salge, A Isaksen, J Togelius, A Nealen
Proceedings of the 13th International Conference on the Foundations of …, 2018
42018
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Artículos 1–20