Emil Rosenlund Høeg
Emil Rosenlund Høeg
Phd Fellow
Verified email at create.aau.dk - Homepage
Cited by
Cited by
Daily living skills training in virtual reality to help children with autism spectrum disorder in a real shopping scenario
A Adjorlu, ER Høeg, L Mangano, S Serafin
2017 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2017
Binaural sound reduces reaction time in a virtual reality search task
ER Hoeg, LJ Gerry, L Thomsen, NC Nilsson, S Serafin
2017 IEEE 3rd VR workshop on sonic interactions for virtual environments …, 2017
Shop'til you hear it drop: influence of interactive auditory feedback in a virtual reality supermarket
E Sikström, ER Høeg, L Mangano, NC Nilsson, A De Götzen, S Serafin
Proceedings of the 22nd ACM Conference on Virtual Reality Software and …, 2016
Frames to zones: Applying mise-en-scene techniques in cinematic virtual reality
A Kvisgaard, SØ Klem, TL Nielsen, EI Rafferty, NC Nilsson, ER Høeg, ...
2019 IEEE 5th Workshop on Everyday Virtual Reality (WEVR), 1-5, 2019
Integrating Courses and Project Work to support PBL: a conceptual design for changing curriculum structure
L Kofoed, NS Kristensen, LB Andreasen, JR Bruun-Pedersen, ER Høeg
7th international Research symposium on PBL: Innovation, PBL and Competences …, 2018
An exploration of input conditions for virtual teleportation
ER Høeg, KV Ruder, NC Nilsson, R Nordahl, S Serafin
2017 IEEE Virtual Reality (VR), 341-342, 2017
System immersion in virtual reality-based rehabilitation of motor function in older adults: a systematic review and meta-analysis
ER Høeg, TM Povlsen, JR Bruun-Pedersen, B Lange, NC Nilsson, ...
Frontiers in Virtual Reality 2, 30, 2021
Co-creating virtual reality applications for motor rehabilitation with physiotherapists
ER Høeg, B Becermen, JR Bruun-Pedersen, S Serafin
Interactivity, Game Creation, Design, Learning, and Innovation, 379-389, 2019
The Virtual Foodscape Simulator-gaming, designing and measuring food behaviour in created food realities
BE Mikkelsen, ER Høeg, L Mangano, S Serafin
Proceedings of Measuring Behavior 2016, 25-27, 2016
Buddy biking: a user study on social collaboration in a virtual reality exergame for rehabilitation
ER Høeg, JR Bruun-Pedersen, S Cheary, LK Andersen, R Paisa, ...
Virtual Reality, 1-18, 2021
A User Study On A Social Bike-Based Exergame For Isolated Inpatients
ER Høeg, LK Andersen, JR Bruun-Pedersen, S Serafin
International Conference on Virtual Rehabilitation 2021, 2021
Virtual Reality-Based High-Intensity Interval Training For Pulmonary Rehabilitation: A Feasibility and Acceptability Study
ER Høeg, JR Bruun-Pedersen, S Serafin
2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2021
Social Virtual Reality For Inpatient Rehabilitation During The COVID-19 Pandemic
ER Høeg
Games, Gamification and Accessible Games
AL Brooks, E Brooks
Interactivity, Game Creation, Design, Learning, and Innovation, 363-369, 2019
The Reality of Implementing Virtual Reality: A Case Study on the Challenges of Integrating VR-Based Rehabilitation
ER Høeg, CFR Scully, JR Bruun-Pedersen, S Serafin
Interactivity, Game Creation, Design, Learning, and Innovation, 749-759, 2019
Combining Texture-Derived Vibrotactile Feedback, Concatenative Synthesis and Photogrammetry for Virtual Reality Rendering
E Magalhães, ER Høeg, G Bernardes, JR Bruun-Pedersen, S Serafin, ...
16th Sound and music computing conference, 348-355, 2019
Teacher's Motivation for and experience with using Flipped Classroom in a PBL-Environment
NSKS Kristensen, LBKB Kofoed, LBA Andreasen, J Bruun-Pedersen, ...
46th SEFI Annual Conference 2018: Creativity, Innovation and …, 2019
Introduction course considerations for supporting graduate students in PBL practices
JR Bruun-Pedersen, K Schmidt, NS Kristensen, ER Høeg, LB Andreasen, ...
SEFI annual Conference 2018: Creativity, Innovation and Entrepreneurship for …, 2018
Structuring PBL around students’ own projects: Towards a flipped semester approach
LB Andreasen, L Kofoed, NS Kristensen, JR Bruun-Pedersen, ER Høeg
PAN-PBL 2018 International Conference: PBL for the next generation, 2018
The Effect Of Cognitive Load On The N400 Component In The Context Of Semantic Incongruity
ER Høeg
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