Follow
Ahmed Khalifa
Title
Cited by
Cited by
Year
General video game ai: A multitrack framework for evaluating agents, games, and content generation algorithms
D Perez-Liebana, J Liu, A Khalifa, RD Gaina, J Togelius, SM Lucas
Transactions on Games 11 (3), 195-214, 2019
1422019
Illuminating Generalization in Deep Reinforcement Learning through Procedural Level Generation
N Justesen, RR Torrado, P Bontrager, A Khalifa, J Togelius, S Risi
Deep RL Workshop at NeurIPS, 2018
1272018
General video game level generation
A Khalifa, D Perez-Liebana, SM Lucas, J Togelius
Genetic and Evolutionary Computation Conference, 253-259, 2016
1082016
Obstacle Tower: A Generalization Challenge in Vision, Control, and Planning
A Juliani, A Khalifa, VP Berges, J Harper, H Henry, A Crespi, J Togelius, ...
IJCAI, 2019
942019
Matching games and algorithms for general video game playing
P Bontrager, A Khalifa, A Mendes, J Togelius
Artificial Intelligence and Interactive Digital Entertainment, 2016
672016
Procedural Content Generation through Quality Diversity
D Gravina, A Khalifa, A Liapis, J Togelius, GN Yannakakis
Conference on Games, 2019
622019
PCGRL: Procedural content generation via reinforcement learning
A Khalifa, P Bontrager, S Earle, J Togelius
Artificial Intelligence and Interactive Digital Entertainment 16 (1), 95-101, 2020
612020
Talakat: Bullet Hell Generation through Constrained Map-Elites
A Khalifa, S Lee, A Nealen, J Togelius
Genetic and Evolutionary Computation Conference, 2018
542018
Bootstrapping conditional gans for video game level generation
RR Torrado, A Khalifa, MC Green, N Justesen, S Risi, J Togelius
Conference on Games, 41-48, 2020
532020
Modifying mcts for human-like general video game playing
A Khalifa, A Isaksen, J Togelius, A Nealen
Association for the Advancement of Artificial Intelligence, 2016
512016
General video game rule generation
A Khalifa, MC Green, D Perez-Liebana, J Togelius
Computational Intelligence and Games, 170-177, 2017
482017
Deeptingle
A Khalifa, GAB Barros, J Togelius
International Conference on Computational Creativity, 2017
432017
Deep learning for procedural content generation
J Liu, S Snodgrass, A Khalifa, S Risi, GN Yannakakis, J Togelius
Neural Computing and Applications 33 (1), 19-37, 2021
402021
Intentional Computational Level Design
A Khalifa, MC Green, G Barros, J Togelius
Genetic and Evolutionary Computation Conference, 2019
372019
Automatic Puzzle Level Generation: A General Approach using a Description Language
A Khalifa, M Fayek
Computational Creativity and Games Workshop at ICCC, 2015
292015
A hybrid search agent in pommerman
H Zhou, Y Gong, L Mugrai, A Khalifa, A Nealen, J Togelius
Foundations of Digital Games, 1-4, 2018
252018
AtDELFI: automatically designing legible, full instructions for games
MC Green, A Khalifa, GAB Barros, T Machado, A Nealen, J Togelius
Foundations of Digital Games, 1-10, 2018
252018
Generating levels that teach mechanics
MC Green, A Khalifa, GAB Barros, A Nealen, J Togelius
Foundations of Digital Games, 1-8, 2018
242018
"Press Space to Fire": Automatic Video Game Tutorial Generation
MC Green, A Khalifa, GAB Barros, J Togellius
Experimental AI in Games Workshop at AIIDE, 2017
242017
Baba is y’all: Collaborative mixed-initiative level design
M Charity, A Khalifa, J Togelius
Conference on Games, 542-549, 2020
212020
The system can't perform the operation now. Try again later.
Articles 1–20