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Jose Ricardo da Silva Junior
Jose Ricardo da Silva Junior
Dirección de correo verificada de ifrj.edu.br - Página principal
Título
Citado por
Citado por
Año
Niche vs. breadth: Calculating expertise over time through a fine-grained analysis
JR da Silva, E Clua, L Murta, A Sarma
2015 IEEE 22nd international conference on software analysis, evolution, and …, 2015
332015
An architecture for game interaction using mobile
M Joselli, JR Da Silva, M Zamith, E Clua, M Pelegrino, E Mendonça, ...
2012 IEEE International Games Innovation Conference, 1-5, 2012
322012
Neighborhood grid: A novel data structure for fluids animation with GPU computing
M Joselli, JRS Junior, EW Clua, A Montenegro, M Lage, P Pagliosa
Journal of Parallel and Distributed Computing 75, 20-28, 2015
222015
A flocking boids simulation and optimization structure for mobile multicore architectures
M Joselli, EB Passos, JRS Junior, M Zamith, E Clua, E Soluri, ...
152012
An architecture for real time fluid simulation using multiple GPUs
JRS Junior, M Joselli, M Zamith, M Lage, E Clua, E Soluri
XI SBGames, Brasília, 8, 2012
122012
A content adaptation architecture for games
M Joselli, JRS Junior, M Zamith, E Clua, E Soluri
SBGames. SBC, 2012
122012
A GPU-based architecture for parallel image-aware version control
JR da Silva Junior, T Pacheco, E Clua, L Murta
2012 16th European Conference on Software Maintenance and Reengineering, 191-200, 2012
112012
Bing: A framework for dynamic game balancing using provenance
FM Figueira, L Nascimento, J da Silva Junior, T Kohwalter, L Murta, ...
2018 17th Brazilian Symposium on Computer Games and Digital Entertainment …, 2018
102018
Understanding game sessions through provenance
TC Kohwalter, FM de Azeredo Figueira, EA de Lima Serdeiro, ...
Entertainment Computing 27, 110-127, 2018
102018
An architecture for mobile games with cloud computing module
M Joselli, M Zamith, J Silva, EWG Clua, B Feijó, R Leal, L Valente, ...
SBGames. SBC, 2012
102012
Exploratory data analysis of software repositories via gpu processing
JR da Silva Junior, E Clua, L Murta, A Sarma
The International Conference on Software Engineering and Knowledge …, 2014
92014
Techniques for designing GPGPU games
M Joselli, JR da Silva, M Zamith, E Clua, M Pelegrino, E Mendonca, ...
2012 IEEE International Games Innovation Conference, 1-5, 2012
92012
A heterogeneous system based on GPU and multi-core CPU for real-time fluid and rigid body simulation
J Ricardo da Silva Junior, EW Gonzalez Clua, A Montenegro, M Lage, ...
International Journal of Computational Fluid Dynamics 26 (3), 193-204, 2012
92012
Fluid simulation with two-way interaction rigid body using a heterogeneous GPU and CPU environment
JRS Junior, EW Clua, A Montenegro, PA Pagliosa
2010 Brazilian Symposium on Games and Digital Entertainment, 156-164, 2010
82010
Fluid simulation with rigid body triangle accuracy collision using an heterogeneous GPU/CPU hardware system
JR da Silva Jr, EW Clua, PA Pagliosa, A Montenegro
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics …, 2010
72010
Applying hidden Markov model for dynamic game balancing
M Zamith, JR da Silva Junior, EWG Clua, M Joselli
2020 19th Brazilian Symposium on Computer Games and Digital Entertainment …, 2020
62020
Efficient image‐aware version control systems using GPU
JR da Silva Junior, E Clua, L Murta
Software: Practice and Experience 46 (8), 1011-1033, 2016
62016
AdaptControl: An adaptive mobile touch control for games
M Zamith, M Joselli, J Siva Junior, M Pelegrino, E Mendonça, E Clua
SBGames 137, 145, 2013
62013
A new gravitational N-body simulation algorithm for investigation of cosmological chaotic advection
DH Stalder, RR Rosa, JR da Silva Junior, E Clua, RSR Ruiz, HFC Velho, ...
AIP Conference Proceedings 1483 (1), 447-452, 2012
52012
An architecture for new ways of game user interaction using mobile devices
JR da Silva Junior, M Joselli, E Clua, M Pelegrino, E Mendonça
SBGames, SBC, 2011
42011
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Artículos 1–20