Tomohiro Harada 原田 智広
Tomohiro Harada 原田 智広
Verified email at tmu.ac.jp - Homepage
Title
Cited by
Cited by
Year
Application of Monte-Carlo tree search in a fighting game AI
S Yoshida, M Ishihara, T Miyazaki, Y Nakagawa, T Harada, ...
2016 IEEE 5th Global Conference on Consumer Electronics, 1-2, 2016
322016
Real-time sleep stage estimation from biological data with trigonometric function regression model
T Harada, F Uwano, T Komine, Y Tajima, T Kawashima, M Morishima, ...
2016 AAAI Spring Symposium Series, 2016
202016
Monte-carlo tree search for implementation of dynamic difficulty adjustment fighting game ais having believable behaviors
M Ishihara, S Ito, R Ishii, T Harada, R Thawonmas
2018 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2018
162018
Applying and improving Monte-Carlo Tree Search in a fighting game AI
M Ishihara, T Miyazaki, CY Chu, T Harada, R Thawonmas
Proceedings of the 13th International Conference on Advances in Computer …, 2016
162016
Procedural generation of angry birds levels with adjustable difficulty
M Kaidan, T Harada, CY Chu, R Thawonmas
2016 IEEE Congress on Evolutionary Computation (CEC), 1311-1316, 2016
122016
Evolving complex programs in tierra-based on-board computer on UNITEC-1
T Harada, M Otani, H Matsushima, K Hattori, K Takadama
2010 61st World Congress on International Astronautical Congress (IAC), 2010
122010
Monte-Carlo Tree Search Implementation of Fighting Game AIs Having Personas
R Ishii, S Ito, M Ishihara, T Harada, R Thawonmas
2018 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2018
112018
Procedural generation of angry birds fun levels using pattern-struct and preset-model
Y Jiang, T Harada, R Thawonmas
2017 IEEE Conference on Computational Intelligence and Games (CIG), 154-161, 2017
112017
AI for Game Spectators: Rise of PPG.
R Thawonmas, T Harada
AAAI Workshops, 2017
112017
Performance comparison of parallel asynchronous multi-objective evolutionary algorithm with different asynchrony
T Harada, K Takadama
2017 IEEE Congress on Evolutionary Computation (CEC), 1215-1222, 2017
102017
Recommendation system for sightseeing plan using pattern mining to evaluate time series action
T Fujitsuka, T Harada, H Sato, K Takadama
Proceedings of the Annual Conference on Society of Instrument and Control …, 2014
102014
Robustness to Bit Inversion in Registers and Acceleration of Program Evolution in On-Board Computer.
T Harada, M Otani, Y Ichikawa, K Hattori, H Sato, K Takadama
JACIII 15 (8), 1175-1185, 2011
102011
Combining pathfmding algorithm with Knowledge-based Monte-Carlo tree search in general video game playing
CY Chu, H Hashizume, Z Guo, T Harada, R Thawonmas
2015 IEEE Conference on Computational Intelligence and Games (CIG), 523-529, 2015
92015
Asynchronous evaluation based genetic programming: Comparison of asynchronous and synchronous evaluation and its analysis
T Harada, K Takadama
European Conference on Genetic Programming, 241-252, 2013
92013
Smile with Angry Birds: Two Smile-Interface Implementations
C Yang, Y Jiang, P Paliyawan, T Harada, R Thawonmas
2018 Nicograph International (NicoInt), 80-80, 2018
82018
Procedural generation of angry birds levels that adapt to the player's skills using genetic algorithm
M Kaidan, CY Chu, T Harada, R Thawonmas
2015 IEEE 4th Global Conference on Consumer Electronics (GCCE), 535-536, 2015
82015
Health promotion AI for full-body motion gaming
P Paliyawan, T Kusano, Y Nakagawa, T Harada, R Thawonmas
Proc. of the AAAI Spring Symposium Series (Well-Being AI: From Machine …, 2017
72017
Artificial bee colony algorithm based on local information sharing in dynamic environment
R Takano, T Harada, H Sato, K Takadama
Proceedings of the 18th Asia Pacific Symposium on Intelligent and …, 2015
72015
Asynchronously evolving solutions with excessively different evaluation time by reference-based evaluation
T Harada, K Takadama
Proceedings of the 2014 Annual Conference on Genetic and Evolutionary …, 2014
72014
Applying Hybrid Reward Architecture to a Fighting Game AI
Y Takano, W Ouyang, S Ito, T Harada, R Thawonmas
2018 IEEE Conference on Computational Intelligence and Games (CIG), 1-4, 2018
62018
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Articles 1–20