Chris Martens
Título
Citado por
Citado por
Año
Ceptre: A Language for Modeling Generative Interactive Systems.
C Martens
AIIDE, 51-57, 2015
372015
An intentional ai for hanabi
M Eger, C Martens, MA Córdoba
2017 IEEE Conference on Computational Intelligence and Games (CIG), 68-75, 2017
352017
Linear logic programming for narrative generation
C Martens, AG Bosser, JF Ferreira, M Cavazza
International Conference on Logic Programming and Nonmonotonic Reasoning …, 2013
252013
Volunteer computing using casual games
C Cusack, C Martens, P Mutreja
Proceedings of Future Play 2006 International Conference on the Future of …, 2006
252006
Forecasting across time series databases using long short-term memory networks on groups of similar series
K Bandara, C Bergmeir, S Smyl
arXiv preprint arXiv:1710.03222 8, 805-815, 2017
212017
Generative story worlds as linear logic programs
C Martens, JF Ferreira, AG Bosser, M Cavazza
Intelligent Narrative Technologies 7, 51, 2014
172014
Practical specification of belief manipulation in games
M Eger, C Martens
Thirteenth Artificial Intelligence and Interactive Digital Entertainment …, 2017
152017
Scheduling with uncertain resources: Elicitation of additional data
U Bardak, E Fink, CR Martens, JG Carbonell
2006 IEEE International Conference on Systems, Man and Cybernetics 2, 1493-1498, 2006
142006
Character beliefs in story generation
M Eger, C Martens
Thirteenth Artificial Intelligence and Interactive Digital Entertainment …, 2017
132017
Proceduralist readings, procedurally
C Martens, A Summerville, M Mateas, J Osborn, S Harmon, ...
Twelfth Artificial Intelligence and Interactive Digital Entertainment Conference, 2016
122016
Gemini: Bidirectional generation and analysis of games via asp
A Summerville, C Martens, B Samuel, J Osborn, N Wardrip-Fruin, ...
Fourteenth Artificial Intelligence and Interactive Digital Entertainment …, 2018
112018
From mechanics to meaning
A Summerville, C Martens, S Harmon, M Mateas, J Osborn, ...
IEEE Transactions on Games 11 (1), 69-78, 2017
112017
Generating abstract comics
C Martens, RE Cardona-Rivera
International Conference on Interactive Digital Storytelling, 168-175, 2016
112016
Languages of play: towards semantic foundations for game interfaces
C Martens, MA Hammer
Proceedings of the 12th International Conference on the Foundations of …, 2017
92017
LF in LF: Mechanizing the metatheories of LF in Twelf
C Martens, K Crary
Proceedings of the seventh international workshop on Logical frameworks and …, 2012
82012
Keeping the story straight: A comparison of commitment strategies for a social deduction game
M Eger, C Martens
Fourteenth Artificial Intelligence and Interactive Digital Entertainment …, 2018
72018
Eliminating the Impossible: A Procedurally Generated Murder Mystery.
H Mohr, M Eger, C Martens
AIIDE Workshops, 2018
72018
Deriving quests from open world mechanics
R Alexander, C Martens
Proceedings of the 12th International Conference on the Foundations of …, 2017
72017
I See What You See: Integrating Eye Tracking into Hanabi Playing Agents.
ET Gottwald, M Eger, C Martens
AIIDE Workshops, 2018
52018
Leveraging procedural narrative and gameplay to address controversial topics
B Samuel, J Garbe, A Summerville, J Denner, S Harmon, G Lepore, ...
International Conference on Computational Creativity, 2017
52017
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Artículos 1–20