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Cesar Tadeu Pozzer
Cesar Tadeu Pozzer
Other namesCesar Pozzer
Professor da UFSM
Verified email at inf.ufsm.br
Title
Cited by
Cited by
Year
A logic-based tool for interactive generation and dramatization of stories
AEM Ciarlini, CT Pozzer, AL Furtado, B Feijó
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in …, 2005
1172005
A survey of procedural content generation techniques suitable to game development
DM De Carli, F Bevilacqua, CT Pozzer, MC d'Ornellas
2011 Brazilian symposium on games and digital entertainment, 26-35, 2011
612011
Automatic dynamic task distribution between cpu and gpu for real-time systems
M Joselli, M Zamith, E Clua, A Montenegro, A Conci, R Leal-Toledo, ...
2008 11th IEEE International Conference on Computational Science and …, 2008
512008
Draw your own story: Paper and pencil interactive storytelling
ES de Lima, B Feijó, SDJ Barbosa, AL Furtado, AEM Ciarlini, CT Pozzer
Entertainment computing 5 (1), 33-41, 2014
472014
Virtual cinematography director for interactive storytelling
EES de Lima, CT Pozzer, MC d'Ornellas, AEM Ciarlini, B Feijó, ...
Proceedings of the International Conference on Advances in Computer …, 2009
332009
Automatic video editing for video-based interactive storytelling
ES De Lima, B Feijó, AL Furtado, A Ciarlini, C Pozzer
2012 IEEE International Conference on Multimedia and Expo, 806-811, 2012
242012
Um sistema para GeraçãO, InteraçãO E VisualizaçãO 3D de HISTóRIAs para TV interativa.
CT Pozzer
Pontifical Catholic University of Rio de Janeiro, Brazil, 2005
242005
Non-branching interactive comics
E Soares de Lima, B Feijó, AL Furtado, S Diniz Junqueira Barbosa, ...
Advances in Computer Entertainment: 10th International Conference, ACE 2013 …, 2013
232013
Procedural generation of 3D canyons
DM De Carli, CT Pozzer, F Bevilacqua, V Schetinger
2014 27th SIBGRAPI conference on graphics, patterns and images, 103-110, 2014
192014
A model for interactive TV Storytelling
M de Melo Camanho, AEM Ciarlini, AL Furtado, B Feijó, CT Pozzer
2009 VIII Brazilian Symposium on Games and Digital Entertainment, 197-206, 2009
192009
A hash table construction algorithm for spatial hashing based on linear memory
CT Pozzer, CA de Lara Pahins, I Heldal
Proceedings of the 11th Conference on Advances in Computer Entertainment …, 2014
152014
Planning and interaction levels for TV Storytelling
AEM Ciarlini, MM Camanho, TR Dória, AL Furtado, CT Pozzer, B Feijó
Interactive Storytelling: First Joint International Conference on …, 2008
152008
Charack: Tool for real-time generation of pseudo-infinite virtual worlds for 3d games
F Bevilacqua, CT Pozzer, MC d'Ornellas
2009 VIII Brazilian Symposium on Games and Digital Entertainment, 111-120, 2009
142009
Procedural solid-space techniques for modeling and animating waves
CT Pozzer, SRM Pellegrino
Computers & Graphics 26 (6), 877-885, 2002
142002
Efficient screen-space rendering of vector features on virtual terrains
A Frasson, TA Engel, CT Pozzer
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and …, 2018
132018
Augmented reality and mixed reality technologies: Enhancing training and mission preparation with simulations
JA Amorim, C Matos, ARM Cuperschmid, PM Gustavsson, CT Pozzer
NATO Modelling and Simulation Group (MSG) Annual Conference 2013 (MSG-111), 2013, 2013
132013
Support Vector Machines for Cinematography Real-Time Camera Control in Storytelling Environments
EES De Lima, CT Pozzer, MC d'Ornellas, AEM Ciarlini, B Feijó, ...
2009 VIII Brazilian Symposium on Games and Digital Entertainment, 44-51, 2009
132009
Aprendizado por árvores de decisão
CT Pozzer
Disciplina de Programação de Jogos D 3, 1-15, 2006
132006
Multimodal, multi-user and adaptive interaction for interactive storytelling applications
ES de Lima, B Feijó, S Barbosa, FG da Silva, AL Furtado, AEM Ciarlini, ...
2011 Brazilian symposium on games and digital entertainment, 206-214, 2011
122011
Gpu-based real-time procedural distribution of vegetation on large-scale virtual terrains
BT do Nascimento, FP Franzin, CT Pozzer
2018 17th Brazilian Symposium on Computer Games and Digital Entertainment …, 2018
112018
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