Rafael Pax
Title
Cited by
Cited by
Year
Building prototypes through 3d simulations
JJ Gómez-Sanz, M Cardenas, R Pax, P Campillo
PAAMS 25, 299-301, 2016
102016
Agent architecture for crowd simulation in indoor environments
R Pax, J Pavón
Journal of Ambient Intelligence and Humanized Computing 8 (2), 205-212, 2017
92017
Agent-based simulation of crowds in indoor scenarios
R Pax, J Pavón
Intelligent Distributed Computing IX, 121-130, 2016
82016
Virtual development of a presence sensor network using 3d simulations
R Pax, MC Bonett, JJ Gómez-Sanz, J Pavón
International Conference on Smart Cities, 154-163, 2017
62017
Requirement engineering activities in smart environments for large facilities
JJ Gómez Sanz, R Pax Sánchez, M Arroyo Menéndez, ...
Computer Science and Information Systems 14 (1), 239-255, 2017
62017
Multi-agent system simulation of indoor scenarios
R Pax, J Pavón
2015 Federated Conference on Computer Science and Information Systems …, 2015
52015
A cloud based simulation service for 3D crowd simulations
R Pax, JJ Gomez-Sanz, IS Olivenza, MC Bonett
2018 IEEE/ACM 22nd International Symposium on Distributed Simulation and …, 2018
32018
A greedy algorithm for reproducing crowds
R Pax, JJ Gómez-Sanz
International Conference on Practical Applications of Agents and Multi-Agent …, 2016
22016
Towards the Simulation of Large Environments.
JJ Gomez-Sanz, R Pax, M Arroyo
AmILP@ ECAI, 2016
12016
A framework for crowd simulation based on the JMonkey game engine
R Pax Sánchez
2017
MASSIS: Multi-agent system simulation of indoor scenarios
R Pax Sánchez
2015
Agent-based crowd simulation with the MASSIS framework
R Pax, JG Sánz, J Pavón
An Agent Decision Model for Simulation of Indoor Scenarios
R Pax, J Pavón
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Articles 1–13