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Maite Frutos-Pascual
Maite Frutos-Pascual
Verified email at bcu.ac.uk
Title
Cited by
Cited by
Year
Assessing visual attention using eye tracking sensors in intelligent cognitive therapies based on serious games
M Frutos-Pascual, B Garcia-Zapirain
Sensors 15 (5), 11092-11117, 2015
602015
Review of the use of AI techniques in serious games: Decision making and machine learning
M Frutos-Pascual, BG Zapirain
IEEE Transactions on Computational Intelligence and AI in Games 9 (2), 133-152, 2015
572015
Computer game to learn and enhance speech problems for children with autism
M Frutos, I Bustos, BG Zapirain, AM Zorrilla
2011 16th international conference on computer games (CGAMES), 209-216, 2011
412011
Adaptive tele-therapies based on serious games for health for people with time-management and organisational problems: preliminary results
M Frutos-Pascual, BG Zapirain, AM Zorrilla
International journal of environmental research and public health 11 (1 …, 2014
312014
Adaptive cognitive rehabilitation interventions based on serious games for children with ADHD using biofeedback techniques: assessment and evaluation
M Frutos-Pascual, BG Zapirain, KC Buldian
Proceedings of the 8th International Conference on Pervasive Computing …, 2014
202014
Analysis of medium wrap freehand virtual object grasping in exocentric mixed reality
M Al-Kalbani, I Williams, M Frutos-Pascual
2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 84-93, 2016
182016
Improvement in cognitive therapies aimed at the elderly using a mixed-reality tool based on tangram game
M Frutos-Pascual, B García-Zapirain, A Méndez-Zorrilla
Computer Applications for Graphics, Grid Computing, and Industrial …, 2012
102012
Too hot to handle: An evaluation of the effect of thermal visual representation on user grasping interaction in virtual reality
AD Blaga, M Frutos-Pascual, C Creed, I Williams
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020
92020
Improving freehand placement for grasping virtual objects via dual view visual feedback in mixed reality
M Al-Kalbani, I Williams, M Frutos-Pascual
Proceedings of the 22nd ACM Conference on Virtual Reality Software and …, 2016
92016
Voiceye: A multimodal inclusive development environment
B Paudyal, C Creed, M Frutos-Pascual, I Williams
Proceedings of the 2020 ACM Designing Interactive Systems Conference, 21-33, 2020
82020
Diagnosis of the attention deficit disorder using ‘D2’and ‘Symbols Search’tests through a game-based tool
MF Pascual, BG Zapirain, AM Zorrilla
2012 17th International Conference on Computer Games (CGAMES), 116-119, 2012
72012
Measuring observer response to object-scene disparity in composites
A Dolhasz, I Williams, M Frutos-Pascual
2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2016
62016
Multimodal Gaze Interaction for Creative Design
C Creed, M Frutos-Pascual, I Williams
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020
52020
Where do they look at? analysis of gaze interaction in children while playing a puzzle game
M Frutos-Pascual, B García-Zapirain, QH Mehdi
2015 Computer Games: AI, Animation, Mobile, Multimedia, Educational and …, 2015
52015
Guided crossword-puzzle games aimed at children with Attentional Deficit: Preliminary results
M Frutos-Pascual, BG Zapirain
2014 Computer Games: AI, Animation, Mobile, Multimedia, Educational and …, 2014
52014
Evaluation of ultrasound haptics as a supplementary feedback cue for grasping in virtual environments
M Frutos-Pascual, JM Harrison, C Creed, I Williams
2019 International Conference on Multimodal Interaction, 310-318, 2019
42019
Freehand grasping in mixed reality: analysing variation during transition phase of interaction
M Al-Kalbani, M Frutos-Pascual, I Williams
Proceedings of the 19th ACM International Conference on Multimodal …, 2017
42017
Head mounted display interaction evaluation: Manipulating virtual objects in augmented reality
M Frutos-Pascual, C Creed, I Williams
IFIP Conference on Human-Computer Interaction, 287-308, 2019
32019
[POSTER] Usability Analysis of an Off-the-Shelf Hand Posture Estimation Sensor for Freehand Physical Interaction in Egocentric Mixed Reality
AD Blaga, M Frutos-Pascual, M Al-Kalbani, I Williams
2017 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2017
32017
Action modelling for interaction and analysis in smart sports and physical education
FA Salim, F Haider, M Frutos-Pascual, D Reidsma, S Luz, BJ van Beijnum
Companion Publication of the 2020 International Conference on Multimodal …, 2020
22020
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Articles 1–20