Vicarious play: Engaging the viewer in Let’s Play videos R Glas Empedocles: European Journal for the Philosophy of Communication 5 (1-2), 81-86, 2015 | 74 | 2015 |
Battlefields of negotiation: Control, agency, and ownership in World of Warcraft R Glas Amsterdam University Press, 2013 | 61 | 2013 |
The playful citizen R Glas, S Lammes, M Lange, J Raessens, I Vries Amsterdam University Press, 2019 | 55 | 2019 |
Considering play: From method to analysis J Van Vught, R Glas Transactions of the Digital Games Research Association 4 (2), 2018 | 48 | 2018 |
Breaking reality: Exploring pervasive cheating in Foursquare R Glas, V Frissen, S Lammes, M de Lange, J de Mul, J Raessens Amsterdam University Press, 2015 | 47 | 2015 |
Framing the game: Four game-related approaches to Goffman's frames R Glas, K Jørgensen, T Mortensen, L Rossi Online Gaming in Context, 141-158, 2013 | 29 | 2013 |
Of heroes and henchmen: The conventions of killing generic expendables in digital games R Glas The Dark Side of Game Play, 33-49, 2015 | 20 | 2015 |
The playful citizen: An introduction R Glas, S Lammes, M De Lange, JFF Raessens, I De Vries, R Glas, ... Amsterdam University Press, 2019 | 18 | 2019 |
Paratextual play: unlocking the nature of making-of material of games MAJ Glas DiGRA/FDG'16-Proceedings of the First International Joint Conference of …, 2016 | 16 | 2016 |
Playing another Game: Twinking in World of Warcraft. R Glas DiGRA Conference, 2007 | 12 | 2007 |
Spationomy simulation game—playful learning in spatial economy higher education V Pászto, J Pánek, R Glas, J van Vught ISPRS International Journal of Geo-Information 10 (2), 74, 2021 | 9 | 2021 |
It just keeps getting bigger: James Bond and the political economy of huge J Goggin, R Glas LondonWallflower Press, 2009 | 9 | 2009 |
Let’s play’videos, game preservation, and the exhibition of play R Glas, J de Vos, J Van Vught, H Zijlstra The interactive past: Archeology, heritage & video games, 135-151, 2017 | 8 | 2017 |
Literacy at play: an analysis of media literacy games used to foster media literacy competencies R Glas, J van Vught, T Fluitsma, T De La Hera, S Gómez-García Frontiers in communication 8, 1155840, 2023 | 7 | 2023 |
‘Thinking Through’games in the classroom: Using discursive game design to play and engage with historical datasets R Glas, J van Vught, S Werning Transactions of the Digital Games Research Association 5 (3), 2021 | 5 | 2021 |
The politics of game canonization: Tales from the frontlines of creating a national history of games. R Glas, J van Vught DiGRA Conference, 2019 | 5 | 2019 |
11. Ludo-epistemology: Playing with the rules in citizen science games R Glas, S Lammes The playful citizen, 217, 2019 | 4 | 2019 |
Machinima: moving on the edge of rules and fiction, J R Glas Contemporary culture: New directions in arts and humanities research içinde …, 2013 | 3 | 2013 |
Van Pong tot Playstation. De geschiedenis van computerspellen R Glas Tijdschrift voor Mediageschiedenis 7 (2), 9-30, 2016 | 2 | 2016 |
Play as a method R Glas New Media Studies Method Reader, 27, 2014 | 2 | 2014 |