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René Glas
René Glas
assistant professor
Verified email at uu.nl - Homepage
Title
Cited by
Cited by
Year
Vicarious play: Engaging the viewer in Let’s Play videos
R Glas
Empedocles: European Journal for the Philosophy of Communication 5 (1-2), 81-86, 2015
742015
Battlefields of negotiation: Control, agency, and ownership in World of Warcraft
R Glas
Amsterdam University Press, 2013
612013
The playful citizen
R Glas, S Lammes, M Lange, J Raessens, I Vries
Amsterdam University Press, 2019
562019
Considering play: From method to analysis
J Van Vught, R Glas
Transactions of the Digital Games Research Association 4 (2), 2018
482018
Breaking reality: Exploring pervasive cheating in Foursquare
R Glas, V Frissen, S Lammes, M de Lange, J de Mul, J Raessens
Amsterdam University Press, 2015
472015
Framing the game: Four game-related approaches to Goffman's frames
R Glas, K Jørgensen, T Mortensen, L Rossi
Online Gaming in Context, 141-158, 2013
282013
Of heroes and henchmen: The conventions of killing generic expendables in digital games
R Glas
The Dark Side of Game Play, 33-49, 2015
202015
The playful citizen: An introduction
R Glas, S Lammes, M De Lange, JFF Raessens, I De Vries, R Glas, ...
Amsterdam University Press, 2019
182019
Paratextual play: unlocking the nature of making-of material of games
MAJ Glas
DiGRA/FDG'16-Proceedings of the First International Joint Conference of …, 2016
152016
Playing another Game: Twinking in World of Warcraft.
R Glas
DiGRA Conference, 2007
122007
Spationomy simulation game—playful learning in spatial economy higher education
V Pászto, J Pánek, R Glas, J van Vught
ISPRS International Journal of Geo-Information 10 (2), 74, 2021
92021
It just keeps getting bigger: James Bond and the political economy of huge
J Goggin, R Glas
LondonWallflower Press, 2009
92009
Let’s play’videos, game preservation, and the exhibition of play
R Glas, J de Vos, J Van Vught, H Zijlstra
The interactive past: Archeology, heritage & video games, 135-151, 2017
82017
Literacy at play: an analysis of media literacy games used to foster media literacy competencies
R Glas, J van Vught, T Fluitsma, T De La Hera, S Gómez-García
Frontiers in communication 8, 1155840, 2023
72023
‘Thinking Through’games in the classroom: Using discursive game design to play and engage with historical datasets
R Glas, J van Vught, S Werning
Transactions of the Digital Games Research Association 5 (3), 2021
52021
The politics of game canonization: Tales from the frontlines of creating a national history of games.
R Glas, J van Vught
DiGRA Conference, 2019
52019
11. Ludo-epistemology: Playing with the rules in citizen science games
R Glas, S Lammes
The playful citizen, 217, 2019
42019
Machinima: moving on the edge of rules and fiction, J
R Glas
Contemporary culture: New directions in arts and humanities research içinde …, 2013
32013
Van Pong tot Playstation. De geschiedenis van computerspellen
R Glas
Tijdschrift voor Mediageschiedenis 7 (2), 9-30, 2016
22016
Play as a method
R Glas
New Media Studies Method Reader, 27, 2014
22014
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