Benjamín Hernández
TitleCited byYear
Eye-catching crowds: saliency based selective variation
R McDonnell, M Larkin, B Hernández, I Rudomin, C O'Sullivan
ACM Transactions on Graphics (TOG) 28 (3), 55, 2009
Fragment shaders for agent animation using finite state machines
I Rudomín, E Millán, B Hernández
Simulation Modelling Practice and Theory 13 (8), 741-751, 2005
A Parallel Solver for Markov Decision Process in Crowd Simulations
S Ruiz, B Hernandez
2015 Fourteenth Mexican International Conference on Artificial Intelligence …, 2015
Large crowds of autonomous animated characters using fragment shaders and level of detail
E Millan, B Hernández, I Rudomin
ShaderX5: Advanced Rendering Techniques, chap. Beyond Pix, 501-510, 2006
Simulating and Visualizing Real-Time Crowds on GPU Clusters
B Hernandez, H Perez, I Rudomin, S Ruiz, OD Gyves, L Toledo
Computación y Sistemas 18 (4), 651-664, 2014
Reducing memory requirements for diverse animated crowds
S Ruiz, B Hernández, A Alvarado, I Rudomín
Proceedings of Motion on Games, 77-86, 2013
Hair paint
B Hernandez, I Rudomin
In IEEE Proc. of Computer Graphics International 2004 (CGI), Creta, Grecia …, 2004
Simple dynamic lod for geometry images
B Hernández, I Rudomin
Proceedings of the 4th international conference on Computer graphics and …, 2006
A rendering pipeline for real-time crowds
B Hernández, I Rudomin
GPU Pro 2, 369-383, 2011
The reverse‐caricature effect revisited: Familiarization with frontal facial caricatures improves veridical face recognition
J Rodríguez, H Bortfeld, I Rudomín, B Hernández, R Gutiérrez‐Osuna
Applied Cognitive Psychology: The Official Journal of the Society for …, 2009
GPU Generation of Large Varied Animated Crowds
I Rudomin, B Hernández, O De Gyves, L Toledo, I Rivalcoba, S Ruiz
Computación y Sistemas 17 (3), 2013
Virtual Observation System for Earth System Model: An Application to ACME Land Model Simulations
D Wang, F Yuan, B Hernandez, Y Pei, C Yao, C Steed
International Journal of Advanced Computer Science and Applications(IJACSA …, 2017
Task-Based Crowd Simulation for Heterogeneous Architectures
H Perez, B Hernandez, I Rudomin, E Ayguade
Innovative Research and Applications in Next-Generation High Performance …, 2016
Styling by painting and real time animation of hair using basis-dependent hair strands
B Hernández, I Rudomin
UNION Agency-Science Press, 2004
Procesos de decisión de Markov y microescenarios para navegación y evasión de colisiones para multitudes
S Ruiz, B Hernandez
Research in Computing Science 74, 103-116, 2014
Water, temperature and proximity sensing for a mixed reality art installation
I Rudomin, M Diaz, B Hernández, D Rivera
International Conference on Intelligent Technologies for Interactive …, 2005
Real Time Markov Decision Processes for Crowd Simulation
S Ruiz, B Hernandez
GPU Zen Advanced Rendering Techniques, 323-341, 2017
Scaling Crowd Simulations in a GPU Accelerated Cluster
EA Hugo Perez, Benjamin Hernandez, Isaac Rudomin
High Performance Computer Applications, 461-472, 2016
Using Modern Interaction Devices for HCI and Interaction Design Courses
B Hernández, A Alvarado
Eurographics 2014 - Education Papers, 17-23, 2014
A Bare-Hand Gesture Interaction System for Virtual Environments
B Hernández, A Flores
GRAPP: 9th International Joint Conference on Computer Vision, Imaging and …, 2014
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