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Daniel Livingstone
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Cited by
Year
Putting a Second Life “metaverse” skin on learning management systems
J Kemp, D Livingstone
Proceedings of the Second Life education workshop at the Second Life …, 2006
4212006
Turing's test and believable AI in games
D Livingstone
Computers in Entertainment (CIE) 4 (1), 6-es, 2006
1832006
From multi-user virtual environment to 3D virtual learning environment
D Livingstone, J Kemp, E Edgar
ALT-J 16 (3), 139-150, 2008
1402008
Integrating web-based and 3D learning environments: Second Life meets Moodle
D Livingstone, J Kemp
CEPIS UPGRADE: European Journal for the Informatics Professional 2008 (3), 8-14, 2008
1372008
SLOODLE: Connecting VLE tools with emergent teaching practice in Second Life
JW Kemp, D Livingstone, PR Bloomfield
British Journal of Educational Technology 40 (3), 551-555, 2009
1282009
Massively multi-learner: Recent advances in 3D social environments
D Livingstone, J Kemp
Computing and Information Systems Journal, 2006
872006
Researching learning in virtual worlds
A Peachey, G Julia, D Livingstone, S Smith-Robbins
Springer, 2010
842010
The evolution of dialect diversity
D Livingstone
Simulating the evolution of language, 99-117, 2002
542002
Modelling the evolution of linguistic diversity
D Livingstone, C Fyfe
European Conference on Artificial Life, 704-708, 1999
501999
Using virtual worlds for role play simulation in child and adolescent psychiatry: an evaluation study
AK Vallance, A Hemani, V Fernandez, D Livingstone, K McCusker, ...
The Psychiatric Bulletin 38 (5), 204-210, 2014
372014
Biologically inspired artificial intelligence for computer games
D Charles, C Fyfe, D Livingstone, S McGlinchey
IGI Global, 2007
372007
Modelling language-physiology coevolution
D Livingstone, C Fyfe
na, 2000
302000
Simple mobile phone-based games to adjust the player's behaviour and social norms
H Hildmann, A Uhlemann, D Livingstone
International Journal of Mobile Learning and Organisation 3 (3), 289-305, 2009
232009
Intelligent interfaces for digital games
D Livingstone, D Charles
Proceedings of the AAAI-04 Workshop on Challenges in Game Artificial …, 2004
232004
A mobile phone based virtual pet to teach social norms and behaviour to children
H Hildmann, A Uhlemann, D Livingstone
2008 Second IEEE International Conference on Digital Game and Intelligent …, 2008
222008
Archaeological storytelling in games
D Livingstone, SJJ Louchart, S Jeffrey
182016
Symbolic Reasoning for Hearthstone
A Stiegler, KP Dahal, J Maucher, D Livingstone
IEEE Transactions on Games 10 (2), 113-127, 2017
172017
Immersive learning and assessment with quizHUD
PR Bloomfield, D Livingstone
Computing and Information System Journal 13 (1), 20-26, 2009
172009
Second Life Is Dead, Long Live Second Life?
D Livingstone
Educause Review 46 (2), 62-63, 2011
162011
Mixed-methods and mixed-worlds: Engaging globally distributed user groups for extended evaluation and studies
D Livingstone, PR Bloomfield
Researching learning in virtual worlds, 159-176, 2010
162010
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