Kiju Lee
Citado por
Citado por
Assessment in and of serious games: An overview
F Bellotti, B Kapralos, K Lee, P Moreno-Ger, R Berta
Advances in Human‐Computer Interaction 2013 (1), 136864, 2013
Design and analysis of an origami-based three-finger manipulator
D Jeong, K Lee
Robotica 36 (2), 261-274, 2018
Twister hand: Underactuated robotic gripper inspired by origami twisted tower
K Lee, Y Wang, C Zheng
IEEE Transactions on Robotics 36 (2), 488-500, 2020
Automated assessment of cognitive, fine-motor, and memory skills
K Lee
US Patent App. 13/442,265, 2012
OrigamiBot-I: A thread-actuated origami robot for manipulation and locomotion
E Vander Hoff, D Jeong, K Lee
2014 IEEE/RSJ International Conference on Intelligent Robots and Systems …, 2014
Three-dimensional printable origami twisted tower: Design, fabrication, and robot embodiment
T Liu, Y Wang, K Lee
IEEE Robotics and Automation Letters 3 (1), 116-123, 2017
WheeLeR: Wheel-leg reconfigurable mechanism with passive gears for mobile robot applications
C Zheng, K Lee
2019 International Conference on Robotics and Automation (ICRA), 9292-9298, 2019
Ga-svm-based facial emotion recognition using facial geometric features
X Liu, X Cheng, K Lee
IEEE Sensors Journal 21 (10), 11532-11542, 2021
Robotic self-replication in structured environments: Physical demonstrations and complexity measures
K Lee, M Moses, GS Chirikjian
The International Journal of Robotics Research 27 (3-4), 387-401, 2008
User Assessment in Serious Games and Technology-Enhanced Learning.
F Bellotti, B Kapralos, K Lee, P Moreno-Ger
Adv. Hum. Comput. Interact. 2013, 120791:1-120791:2, 2013
Robotic self-replication
K Lee, GS Chirikjian
IEEE robotics & automation magazine 14 (4), 2007
3D-printed semi-soft mechanisms inspired by origami twisted tower
Y Wang, K Lee
2017 NASA/ESA Conference on Adaptive Hardware and Systems (AHS), 161-166, 2017
Assessment in and of serious games: an overview. Advances in Human-Computer Interaction, 1, 2013
F Bellotti, B Kapralos, K Lee, P Moreno-Ger, R Berta
A new perspective on O (n) mass-matrix inversion for serial revolute manipulators
K Lee, GS Chirikjian
Proceedings of the 2005 IEEE International Conference on Robotics and …, 2005
TaG-games: tangible geometric games for assessing cognitive problem-solving skills and fine motor proficiency
D Jeong, K Endri, K Lee
2010 IEEE Conference on Multisensor Fusion and Integration, 32-37, 2010
-WaLTR: Adaptive Wheel-and-Leg Transformable Robot for Versatile Multiterrain Locomotion
C Zheng, S Sane, K Lee, V Kalyanram, K Lee
IEEE Transactions on Robotics 39 (2), 941-958, 2023
SIG-Blocks: Tangible game technology for automated cognitive assessment
K Lee, D Jeong, RC Schindler, EJ Short
Computers in Human Behavior 65, 163-175, 2016
Dispersion and line formation in artificial swarm intelligence
D Jeong, K Lee
arXiv preprint arXiv:1407.0014, 2014
Robotic self-repair in a semi-structured environment
W Park, D Algright, C Eddleston, WK Won, K Lee, GS Chirikjian
Workshop Proceedings of Self-Sustaining Robotic Systems, 2004
Philos: a sociable robot for human robot interactions and wireless health monitoring
K Hornfeck, Y Zhang, K Lee
Proceedings of the 27th Annual ACM Symposium on Applied Computing, 293-294, 2012
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Artículos 1–20