Effect of a home-based virtual reality intervention for children with cerebral palsy using super pop vr evaluation metrics: a feasibility study Y Chen, S Garcia-Vergara, AM Howard
Rehabilitation research and practice 2015, 2015
48 2015 Super Pop VRTM : An Adaptable Virtual Reality Game for Upper-Body Rehabilitation S García-Vergara, YP Chen, AM Howard
Virtual, Augmented and Mixed Reality. Systems and Applications: 5th …, 2013
27 2013 Engaging children in play therapy: The coupling of virtual reality games with social robotics S García-Vergara, LV Brown, HW Park, AM Howard
Technologies of inclusive well-being: Serious games, alternative realities …, 2014
23 2014 Effect of feedback from a socially interactive humanoid robot on reaching kinematics in children with and without cerebral palsy: a pilot study Y Chen, S Garcia-Vergara, AM Howard
Developmental neurorehabilitation 21 (8), 490-496, 2018
19 2018 An infant smart-mobile system to encourage kicking movements in infants at-risk of cerebral palsy J Boyd, J Harris, M Smith, S García-Vergara, YP Chen, A Howard
2017 IEEE Workshop on Advanced Robotics and Its Social Impacts (ARSO), 1-5, 2017
17 2017 Evaluating the effect of robot feedback on motor skill performance in therapy games LV Brown, S García-Vergara, AM Howard
2015 IEEE International Conference on Systems, Man, and Cybernetics, 1060-1065, 2015
11 2015 Developing a baseline for upper-body motor skill assessment using a robotic kinematic model S García-Vergara, MM Serrano, YP Chen, AM Howard
The 23rd IEEE International Symposium on Robot and Human Interactive …, 2014
8 2014 Increasing the efficacy of rehabilitation protocols for children via a robotic playmate providing real-time corrective feedback S García-Vergara, LV Brown, YP Chen, AM Howard
2016 25th IEEE International Symposium on Robot and Human Interactive …, 2016
7 2016 An integrated undergraduate research experience in control, power electronics, and design using a Micromouse S García-Vergara, J Pabón-De León, YJ Díaz-Mercado, EI Ortiz-Rivera
2010 IEEE Frontiers in Education Conference (FIE), T3D-1-T3D-6, 2010
7 2010 Increasing Super Pop Users’ Intrinsic Motivation by Improving the Game’s Aesthetics S García-Vergara, H Li, AM Howard
Universal Access in Human-Computer Interaction. Access to Learning, Health …, 2015
5 2015 Three-dimensional fitt’s law model used to predict movement time in serious games for rehabilitation S García-Vergara, AM Howard
Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented …, 2014
5 2014 Number of trials necessary to achieve performance stability in a reaching kinematics movement analysis game Y Chen, S Garcia-Vergara, A Howard
Journal of Hand Therapy 33 (3), 371-377. e1, 2020
4 2020 Design of an observer and speed controller for a DC motor fed by fuel cells and DC to DC converters PJ González-Rivera, JA Santiago-González, S García-Vergara, ...
2011 IEEE Power and Energy Society General Meeting, 1-6, 2011
4 2011 Validation of Accuracy of the Super Pop VR™ Kinematic Assessment Methodology Using Markerless versus Marker-Based Motion Capture Systems S García-Vergara, P Robinette, YP Chen, AM Howard
Georgia Institute of Technology, 2016
1 2016 Architectural design and support for knowledge sharing across heterogeneous MAST systems RC Arkin, S Garcia-Vergara, SG Lee
Multisensor, Multisource Information Fusion: Architectures, Algorithms, and …, 2012
1 2012