The effect of information and communication technologies on creativity in collaborative design V Chulvi, E Mulet, F Felip, C García-García Research in Engineering Design 28 (1), 7-23, 2017 | 42 | 2017 |
The effect of information and communication technologies on creativity in collaborative design C Chulvi, V., Mulet, E., Felip, F. & García-García Research in Engineering Design, 2016 | 42* | 2016 |
The effect of information and communication technologies on creativity in collaborative design V Chulvi Ramos, E Mulet Escrig, F Felip Miralles, C García García Springer Verlag, 2016 | 42* | 2016 |
Knowledge generation for enhancing design creativity through co-creative Virtual Learning Communities C García-García, V Chulvi, M Royo Thinking Skills and Creativity, 2017 | 38 | 2017 |
Influence of presentation means on industrial product evaluations with potential users: a first study by comparing tangible virtual reality and presenting a product in a real … F Felip, J Galán, C García-García, E Mulet Virtual Reality 24, 439–451, 2020 | 35 | 2020 |
Does the work environment affect designers’ creativity during the creative phase depending on their personality profile? C García-García, V Chulvi, M Royo, J Gual, F Felip Thinking Skills and Creativity 33, 100578, 2019 | 26 | 2019 |
The influence of haptics when assessing household products presented in different means: a comparative study in real setting, flat display, and virtual reality environments … J Galán, F Felip, C García-García, M Contero Journal of Computational Design and Engineering 8 (1), 330-342, 2021 | 20 | 2021 |
Does a presentation Media Influence the Evaluation of Consumer Products? A Comparative Study to Evaluate Virtual Reality, Virtual Reality with Passive Haptics and a Real Setting J Galán, C García-García, F Felip, M Contero International Journal of Interactive Multimedia and Artificial Intelligence …, 2021 | 17 | 2021 |
Touch Matters: The Impact of Physical Contact on Haptic Product Perception in Virtual Reality F Felip, J Galán, M Contero, C García-García Applied Sciences 13 (4), 2649, 2023 | 10 | 2023 |
The effect of nature on designers' creativity, according to their personality profile V Chulvi, MJ Agost, M Royo, C García-García Alexandria Engineering Journal 59 (2), 987-998, 2020 | 9 | 2020 |
Consumer Subjective Impressions in Virtual Reality Environments: The Role of the Visualization Technique in Product Evaluation A Palacios-Ibáñez, F Felip-Miralles, J Galán, C García-García, M Contero Electronics 12 (14), 3051, 2023 | 5 | 2023 |
How the type of methodology used, when working in a natural environment, affects the designer's creativity V Chulvi, M Royo, MJ Agost, F Felip, C García-García Research in Engineering Design, 1-18, 2022 | 5 | 2022 |
Comparative study of digital sketching tools for conceptual design of new products C García-García, V Chulvi, E Mulet Escrig, F Felip Proceedings of 20th International Congress on Project Management and …, 2016 | 5 | 2016 |
Propuesta experimental para analizar el efecto de las tecnologías de la información en la creatividad durante el diseño colaborativo E Mulet, V Chulvi, C García, F Felip, J Galán AEIPRO12 Proceedings, 1812-1823, 2012 | 5 | 2012 |
Propuesta experimental para analizar el efecto de las tecnologías de la información en la creatividad durante el... C García-García, F Felip | 5* | |
Sculpture Development as an Informal Activity for Learning Engineering Abilities in K-12 Students http://repositori.uji.es/xmlui/handle/10234/167550 C García-García, VC Ramos, JG Serrano International Journal of Engineering Education (IJEE). Special issue of …, 2017 | 4* | 2017 |
Uso del Social Media como estrategia global de posicionamiento para estudios de arquitectura https://www.academia.edu/28678806/ C García-García, FF Miralles, MR González Revista de Expresión Gráfica en la Edificación (EGE) ISSN: 1888-8143 1 (9 …, 2016 | 4* | 2016 |
The use of social media as a tool for positioning the personal brand of students in the degree of industrial design and product development engineering C García-García, J Galán, R Izquierdo INTED16 Proceedings, 3232 - 3240, 2016 | 4 | 2016 |
Application of project based learning and gamification methodologies as motivational tools for students C García-García, J Galán, R Izquierdo INTED16 Proceedings, 3241-3250, 2016 | 4 | 2016 |
Technologies for Building a Spatial Augmented Reality Prototype to Act as a Creative Resource for Designers and Artists F Felip Miralles, V Chulvi Ramos, C García, D Díaz García, ... Common Ground Publishing, 2015 | 4* | 2015 |