Marco A. Gómez Martín
Marco A. Gómez Martín
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Aprendizaje basado en juegos
PPG Martín, PAG Calero, MA Gómez-Martín
Icono14 2 (2), 1, 2004
Extending jCOLIBRI for textual CBR
JA Recio, B Díaz-Agudo, MA Gómez-Martín, N Wiratunga
International Conference on Case-Based Reasoning, 421-435, 2005
Query-enabled behavior trees
G Flórez-Puga, MA Gomez-Martin, PP Gomez-Martin, BÉ Diaz-Agudo, ...
IEEE Transactions on Computational Intelligence and AI in Games 1 (4), 298-308, 2009
Learning from human demonstrations for real-time case-based planning
K Long, J Radhakrishnan, R Shah, A Ram
STRUCK-09 Workshop, colocated with IJCAI 2009 31, 1-6, 2009
Trained behavior trees: Programming by demonstration to support ai game designers
I Sagredo-Olivenza, PP Gómez-Martín, MA Gómez-Martín, ...
IEEE Transactions on Games 11 (1), 5-14, 2017
Game-driven intelligent tutoring systems
MA Gómez-Martín, PP Gómez-Martín, PA González-Calero
International Conference on Entertainment Computing, 108-113, 2004
Dynamic expansion of behaviour trees
G Flórez-Puga, M Gomez-Martin, B Diaz-Agudo, P Gonzalez-Calero
Proceedings of the AAAI conference on artificial intelligence and …, 2008
Eunomos, a legal document and knowledge management system to build legal services
G Boella, L Humphreys, M Martin, P Rossi, L Van Der Torre
AI Approaches to the Complexity of Legal Systems. Models and Ethical …, 2012
Dynamic difficulty adjustment in tetris
D Lora, AA Sánchez-Ruiz, PA González-Calero, MA Gómez-Martín
The Twenty-Ninth International Flairs Conference, 2016
Javy: Virtual environment for case-based teaching of java virtual machine
PP Gómez-Martín, MA Gómez-Martín, PA González-Calero
International Conference on Knowledge-Based and Intelligent Information and …, 2003
Extending case-based planning with behavior trees
R Palma, PA González-Calero, MA Gómez-Martín, PP Gómez-Martín
Twenty-Fourth International FLAIRS Conference, 2011
Teaching design patterns using a family of games
MA Gómez-Martín, G Jiménez-Díaz, J Arroyo
ACM SIGCSE Bulletin 41 (3), 268-272, 2009
Multilevel legal ontologies
G Ajani, G Boella, L Lesmo, M Martin, A Mazzei, DP Radicioni, P Rossi
Semantic processing of legal texts: Where the language of law meets the law …, 2010
Aprendizaje activo en simulaciones interactivas
MAG Martín, PPG Martín, PAG Calero
Inteligencia Artificial. Revista Iberoamericana de Inteligencia Artificial …, 2007
Eunomos, a legal document and knowledge management system for regulatory compliance
G Boella, L Humphreys, M Martin, P Rossi, L Van Der Torre, A Violato
Information Systems: Crossroads for Organization, Management, Accounting and …, 2012
Artificial intelligence for computer games
PA González-Calero, MA Gómez-Martín
Springer Science & Business Media, 2011
Formal concept analysis for knowledge refinement in case based reasoning
B Díaz-Agudo, MA Gómez-Martín, PP Gómez-Martín, PA González-Calero
International Conference on Innovative Techniques and Applications of …, 2005
A CBR module for a strategy videogame
R Sánchez-Pelegrın, MA Gómez-Martın, B Dıaz-Agudo
1st Workshop on Computer Gaming and Simulation Environments, at 6th …, 2005
Combining expert knowledge and learning from demonstration in real-time strategy games
R Palma, AA Sánchez-Ruiz, MA Gómez-Martín, PP Gómez-Martín, ...
International Conference on Case-Based Reasoning, 181-195, 2011
Explicit domain modelling in video games
D Llanso, MA Gomez-Martin, PP Gomez-Martin, PA Gonzalez-Calero
Proceedings of the 6th International Conference on Foundations of Digital …, 2011
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