Marco A. Gómez Martín
Marco A. Gómez Martín
Dirección de correo verificada de ucm.es
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Extending jCOLIBRI for textual CBR
JA Recio, B Díaz-Agudo, MA Gómez-Martín, N Wiratunga
International Conference on Case-Based Reasoning, 421-435, 2005
582005
Learning from human demonstrations for real-time case-based planning
K Long, J Radhakrishnan, R Shah, A Ram
IJCAI-09 workshop on learning structural knowledge from observations, 2009
492009
Game-driven intelligent tutoring systems
MA Gómez-Martín, PP Gómez-Martín, PA González-Calero
International Conference on Entertainment Computing, 108-113, 2004
472004
Aprendizaje basado en juegos
PPG Martín, PAG Calero, MA Gómez-Martín
Icono14 2 (2), 1, 2004
412004
Query-enabled behavior trees
G Flórez-Puga, MA Gomez-Martin, PP Gomez-Martin, B Díaz-Agudo, ...
IEEE Transactions on Computational Intelligence and AI in Games 1 (4), 298-308, 2009
362009
Dynamic expansion of behaviour trees
G Flórez-Puga, M Gomez-Martin, B Diaz-Agudo, P Gonzalez-Calero
Proceedings of Artificial Intelligence and Interactive Digital Entertainment …, 2008
272008
Teaching design patterns using a family of games
MA Gómez-Martín, G Jiménez-Díaz, J Arroyo
ACM SIGCSE Bulletin 41 (3), 268-272, 2009
252009
Javy: Virtual environment for case-based teaching of java virtual machine
PP Gómez-Martín, MA Gómez-Martín, PA González-Calero
International Conference on Knowledge-Based and Intelligent Information and …, 2003
242003
Dynamic difficulty adjustment in tetris
D Lora, AA Sánchez-Ruiz, PA González-Calero, MA Gómez-Martín
The Twenty-Ninth International Flairs Conference, 2016
202016
Extending case-based planning with behavior trees
R Palma, PA González-Calero, MA Gómez-Martín, PP Gómez-Martín
Twenty-Fourth International FLAIRS Conference, 2011
202011
Formal concept analysis for knowledge refinement in case based reasoning
B Díaz-Agudo, MA Gómez-Martín, PP Gómez-Martín, PA González-Calero
International Conference on Innovative Techniques and Applications of …, 2005
202005
Similarity metrics from social network analysis for content recommender systems
G Jimenez-Diaz, PP Gómez-Martín, MA Gómez-Martín, AA Sánchez-Ruiz
AI Communications 30 (3-4), 223-234, 2017
172017
Trained behavior trees: Programming by demonstration to support ai game designers
I Sagredo-Olivenza, PP Gómez-Martín, MA Gómez-Martín, ...
IEEE Transactions on Games 11 (1), 5-14, 2017
162017
Explicit domain modelling in video games
D Llanso, MA Gomez-Martin, PP Gomez-Martin, PA Gonzalez-Calero
Proceedings of the 6th International Conference on Foundations of Digital …, 2011
162011
A CBR module for a strategy videogame
R Sánchez-Pelegrın, MA Gómez-Martın, B Dıaz-Agudo
1st Workshop on Computer Gaming and Simulation Environments, at 6th …, 2005
152005
Artificial intelligence for computer games
PA González-Calero, MA Gómez-Martín
Springer Science & Business Media, 2011
142011
Aprendizaje activo en simulaciones interactivas
MAG Martín, PPG Martín, PAG Calero
Inteligencia Artificial. Revista Iberoamericana de Inteligencia Artificial …, 2007
132007
Combining expert knowledge and learning from demonstration in real-time strategy games
R Palma, AA Sánchez-Ruiz, MA Gómez-Martín, PP Gómez-Martín, ...
International Conference on Case-Based Reasoning, 181-195, 2011
112011
Opportunities for CBR in Learning by Doing
PP Gómez-Martín, MA Gómez-Martín, B Díaz-Agudo, PA González-Calero
International Conference on Case-Based Reasoning, 267-281, 2005
112005
MMPM: A generic platform for case-based planning research
PP Gómez-Martın, D Llansó, MA Gómez-Martın, S Ontanón, A Ram
Workshop Proceedings, 45, 2010
102010
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Artículos 1–20