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Bruno Mendes da Silva
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Fátima revisited: an interactive installation
R Alves, M Madeira, J Ferrer, S Costa, D Lopes, BM da Silva, L Sousa, ...
Proceedings of SGEM 2014, 141-148, 2014
212014
Between the sacred and the profane in the S. João d'Arga's festivities: A digital art installation
M Dominguez, FF Paulino, BM Silva
International Journal of Creative Interfaces and Computer Graphics (IJCICG …, 2014
122014
Neblina: Notas sobre o projeto “Os Caminhos que se Bifurcam”
BM da Silva
Texto Digital 9 (2), 3-19, 2013
92013
THE FORKING PATHS: an interactive cinema experience
BM da Silva
International Journal of Creative Interfaces and Computer Graphics (IJCICG …, 2014
72014
Video games and gamification against online hate speech?
S Costa, B Mendes da Silva, M Tavares
10th International Conference on Digital and Interactive Arts, 1-7, 2021
62021
Playing Against Hate Speech–How Teens See Hate Speech in Video Games and Online Gaming Communities
BM da Silva, M Tavares, F Cerol, SM da Silva, P Falcão, BI Alves
Journal of Digital Media and Interaction 3, 34-52, 2020
62020
Cadavre exquis: a motion-controlled interactive film
BM da Silva, AB Araújo, M Tavares
Proceedings of the 9th International Conference on Digital and Interactive …, 2019
52019
Single point incremental forming of a medical implant
J Lino, R Araújo, P Teixeira, A Reis, B Silva, PAF Martins, AB Rocha
Key Engineering Materials, Trans Tech Publications 554, 1388-1393, 2013
42013
The Enredo Game-Installation: A Proposal to Counter Hate Speech Online
S Costa, M Tavares, J Bidarra, B Mendes da Silva
International Conference on Design and Digital Communication, 307-320, 2022
32022
Dynamic selection of recommender systems: an application to tourism.
S Arleo, B Silva
Journal of Tourism and Hospitality 6 (6), 2017
32017
COMUNICAÇÃO AUDIOVISUAL O comboio do amor
BM da Silva
3
Tackling online hate speech? play your role!
S Costa, BM da Silva, M Tavares
International Conference on ArtsIT, Interactivity and Game Creation, 79-93, 2021
22021
“Live Cinema” and the Challenges in Creating Narratives for “Real Time” Performances—A Solution Based on the" Structure of the Three Acts"
AJC Perfeito, BM da Silva
Rotura–Revista de Comunicação, Cultura e Artes, 55-61, 2021
22021
Continuity or specificity: Interactive digital narrative and other interactive forms as continuation or new beginning
H Koenitz, BM da Silva, JMN Carrega
the forking paths (S. 67–77), 2021
22021
Modelos de interatividade e interatividade fílmica total
BM da Silva, S Costa
Tríade: Comunicação, Cultura e Mídia 8 (19), 6-16, 2020
22020
Discurso de Ódio nos Videojogos e nas Comunidades de Jogos Online—Estado da Arte
S Costa, M Tavares, BM da Silva, B Isca, F Cerol
Revista Comunicando 9 (1), 261-278, 2020
22020
Experimenting on film: technology meets arts
R António, BM da Silva, JMF Rodrigues, MN Tavares
International Journal of Creative Interfaces and Computer Graphics (IJCICG …, 2017
22017
As plataformas digitais para o mercado do turismo: metodologia e processos de investigação de suporte ao desenvolvimento tecnológico: o caso do projeto Soboto
B Silva, J Mendes, N Lopes, N Ribeiro, R Costa
Revista Turismo & Desenvolvimento 2 (27/28), 313-319, 2017
22017
Dialectical Polyptych: an interactive movie
R António, B Silva, JMF Rodrigues
International Journal of Advances in Computer Science & Its Applications 2 …, 2015
22015
When the spectator becomes the protagonist: The forking paths
BM da Silva
Μεταμορφώσεις της Σωματικότητας, 92, 2015
22015
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Artículos 1–20