Paul Zikas
Title
Cited by
Cited by
Year
Mixed reality serious games and gamification for smart education
P Zikas, V Bachlitzanakis, M Papaefthymiou, S Kateros, S Georgiou, ...
European conference on games based learning, 805, 2016
352016
Transforming medical education and training with vr using mages
G Papagiannakis, N Lydatakis, S Kateros, S Georgiou, P Zikas
SIGGRAPH Asia 2018 Posters, 1-2, 2018
72018
Rapid reconstruction and simulation of real characters in mixed reality environments
M Papaefthymiou, ME Kanakis, E Geronikolakis, A Nochos, P Zikas, ...
Digital Cultural Heritage, 267-276, 2018
72018
Gamified AR/VR character rendering and animation-enabling technologies
M Papaefthymiou, S Kateros, S Georgiou, N Lydatakis, P Zikas, ...
Mixed Reality and Gamification for Cultural Heritage, 333-357, 2017
72017
Life-sized Group and Crowd simulation in Mobile AR
Z Paul, P Margarita, M Vasilis, P George
Proceedings of the 29th International Conference on Computer Animation and†…, 2016
72016
New cross/augmented reality experiences for the virtual museums of the future
G Efstratios, T Michael, B Stephanie, L Athanasios, Z Paul, P George
Euro-Mediterranean Conference, 518-527, 2018
62018
A mobile, ar inside-out positional tracking algorithm,(mariopot), suitable for modern, affordable cardboard-style vr hmds
P Zikas, V Bachlitzanakis, M Papaefthymiou, G Papagiannakis
Euro-Mediterranean Conference, 257-268, 2016
62016
iSupport: Building a Resilience Support Tool for Improving the Health Condition of the Patient During the Care Path.
A Kouroubali, H Kondylakis, L Koumakis, G Papagiannakis, P Zikas, ...
pHealth 261, 253-258, 2019
42019
MAGES 3.0: Tying the knot of medical VR
G Papagiannakis, P Zikas, N Lydatakis, S Kateros, M Kentros, ...
ACM SIGGRAPH 2020 Immersive Pavilion, 1-2, 2020
22020
A True AR Authoring Tool for Interactive Virtual Museums
E Geronikolakis, P Zikas, S Kateros, N Lydatakis, S Georgiou, M Kentros, ...
Visual Computing for Cultural Heritage, 225-242, 2020
22020
Scenior: An Immersive Visual Scripting system of Gamified Training based on VR Software Design Patterns
P Zikas, N Lydatakis, S Kateros, G Papagiannakis
OramaVR) Retrieved Lokakuu 23, 2019, 2019
22019
Α Virtual Reality App for Physical and Cognitive Training of Older People With Mild Cognitive Impairment: Mixed Methods Feasibility Study
M Hassandra, E Galanis, A Hatzigeorgiadis, M Goudas, C Mouzakidis, ...
JMIR Serious Games 9 (1), e24170, 2021
2021
Immersive visual scripting based on VR software design patterns for experiential training
P Zikas, G Papagiannakis, N Lydatakis, S Kateros, S Ntoa, I Adami, ...
The Visual Computer 36 (10), 1965-1977, 2020
2020
Digital Health Tools for Preoperative Stress Reduction in Integrated Care
A Kouroubali, H Kondylakis, E Karadimas, G Kavlentakis, A Simos, R MarÔ, ...
European Journal of Biomedical Informatics, 2019
2019
From Readership to Usership and Education, Entertainment, Consumption to Valuation: Embodiment and Aesthetic Experience in Literature-based MR Presence
S Bertrand, M Vassiliadi, P Zikas, E Geronikolakis, G Papagiannakis
arXiv preprint arXiv:1910.10019, 2019
2019
Scenior: An Immersive Visual Scripting system based on VR Software Design Patterns for Experiential Training
P Zikas, G Papagiannakis, N Lydatakis, S Kateros, S Ntoa, I Adami, ...
arXiv preprint arXiv:1909.05719, 2019
2019
The system can't perform the operation now. Try again later.
Articles 1–16