Mixed reality serious games and gamification for smart education P Zikas, V Bachlitzanakis, M Papaefthymiou, S Kateros, S Georgiou, ... European conference on games based learning, 805, 2016 | 35 | 2016 |
Transforming medical education and training with vr using mages G Papagiannakis, N Lydatakis, S Kateros, S Georgiou, P Zikas SIGGRAPH Asia 2018 Posters, 1-2, 2018 | 7 | 2018 |
Rapid reconstruction and simulation of real characters in mixed reality environments M Papaefthymiou, ME Kanakis, E Geronikolakis, A Nochos, P Zikas, ... Digital Cultural Heritage, 267-276, 2018 | 7 | 2018 |
Gamified AR/VR character rendering and animation-enabling technologies M Papaefthymiou, S Kateros, S Georgiou, N Lydatakis, P Zikas, ... Mixed Reality and Gamification for Cultural Heritage, 333-357, 2017 | 7 | 2017 |
Life-sized Group and Crowd simulation in Mobile AR Z Paul, P Margarita, M Vasilis, P George Proceedings of the 29th International Conference on Computer Animation and …, 2016 | 7 | 2016 |
New cross/augmented reality experiences for the virtual museums of the future G Efstratios, T Michael, B Stephanie, L Athanasios, Z Paul, P George Euro-Mediterranean Conference, 518-527, 2018 | 6 | 2018 |
A mobile, ar inside-out positional tracking algorithm,(mariopot), suitable for modern, affordable cardboard-style vr hmds P Zikas, V Bachlitzanakis, M Papaefthymiou, G Papagiannakis Euro-Mediterranean Conference, 257-268, 2016 | 6 | 2016 |
iSupport: Building a Resilience Support Tool for Improving the Health Condition of the Patient During the Care Path. A Kouroubali, H Kondylakis, L Koumakis, G Papagiannakis, P Zikas, ... pHealth 261, 253-258, 2019 | 4 | 2019 |
MAGES 3.0: Tying the knot of medical VR G Papagiannakis, P Zikas, N Lydatakis, S Kateros, M Kentros, ... ACM SIGGRAPH 2020 Immersive Pavilion, 1-2, 2020 | 2 | 2020 |
A True AR Authoring Tool for Interactive Virtual Museums E Geronikolakis, P Zikas, S Kateros, N Lydatakis, S Georgiou, M Kentros, ... Visual Computing for Cultural Heritage, 225-242, 2020 | 2 | 2020 |
Scenior: An Immersive Visual Scripting system of Gamified Training based on VR Software Design Patterns P Zikas, N Lydatakis, S Kateros, G Papagiannakis OramaVR) Retrieved Lokakuu 23, 2019, 2019 | 2 | 2019 |
Α Virtual Reality App for Physical and Cognitive Training of Older People With Mild Cognitive Impairment: Mixed Methods Feasibility Study M Hassandra, E Galanis, A Hatzigeorgiadis, M Goudas, C Mouzakidis, ... JMIR Serious Games 9 (1), e24170, 2021 | | 2021 |
Immersive visual scripting based on VR software design patterns for experiential training P Zikas, G Papagiannakis, N Lydatakis, S Kateros, S Ntoa, I Adami, ... The Visual Computer 36 (10), 1965-1977, 2020 | | 2020 |
Digital Health Tools for Preoperative Stress Reduction in Integrated Care A Kouroubali, H Kondylakis, E Karadimas, G Kavlentakis, A Simos, R Marï, ... European Journal of Biomedical Informatics, 2019 | | 2019 |
From Readership to Usership and Education, Entertainment, Consumption to Valuation: Embodiment and Aesthetic Experience in Literature-based MR Presence S Bertrand, M Vassiliadi, P Zikas, E Geronikolakis, G Papagiannakis arXiv preprint arXiv:1910.10019, 2019 | | 2019 |
Scenior: An Immersive Visual Scripting system based on VR Software Design Patterns for Experiential Training P Zikas, G Papagiannakis, N Lydatakis, S Kateros, S Ntoa, I Adami, ... arXiv preprint arXiv:1909.05719, 2019 | | 2019 |