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Tânia Cristina Ferreira Ribeiro
Tânia Cristina Ferreira Ribeiro
Verified email at ua.pt
Title
Cited by
Cited by
Year
Conceptualization of PhysioFun game: A low-cost videogame for home-based stroke rehabilitation
T Ribeiro, AI Veloso, R Costa
2016 1st International Conference on Technology and Innovation in Sports …, 2016
92016
Jogos digitais na promoção da saúde: Desafios e tendências
AI Veloso, L Costa, T Ribeiro
Revista da FAEEBA: Educação e Contemporaneidade 25 (46), 159-186, 2016
82016
A priest in the air
J Dias, AI Veloso, T Ribeiro
2019 14th Iberian Conference on Information Systems and Technologies (CISTI …, 2019
72019
Application for older adults to ask for help from volunteers through television: design and evaluation of a high visual-fidelity prototype
T Ribeiro, R Santos, J Moura, AI Martins, H Caravau
Iberoamerican Conference on Applications and Usability of Interactive TV, 32-43, 2017
42017
QUANDO JOGO ATÉ ME ESQUEÇO DAS DORES: Jogos digitais como estratégia para a reabilitação física
AI Veloso, T Ribeiro, L Costa
Revista Observatório 4 (4), 46-74, 2018
32018
Playable Characters Attributes: An Empirical Analysis Based on the Theoretical Proposal from Katherine Isbister and Ernest Adams
T Ribeiro, G Ribeiro, AI Veloso
International Conference on Human-Computer Interaction, 84-100, 2022
22022
Playable characters in digital games: a genre taxonomy proposal
T Ribeiro, AI Veloso
23rd International Conference on Intelligent Games and Simulation, GAME-ON …, 2022
12022
Real-Time Notifications: Marketing Applied to the Internet of Things
N Soares, M Vairiinhos, P Beça, TF Ribeiro
Smart Marketing With the Internet of Things, 114-122, 2019
12019
Be a Gamer: A Psycho-Social Characterization of the Player
T Ribeiro, AI Veloso, P Brinson
International Conference on Human-Computer Interaction, 301-314, 2023
2023
Playable Characters in Digital Games: Aesthetics and Gender Identity in Digital Game Player's Preferences
T Ribeiro, R Mendes, AI Veloso
International Conference on Human-Computer Interaction, 285-300, 2023
2023
Digital Travel for Senior Citizens: 360° Virtual Tourism
AI Veloso, C Ortet, F Regalado, T Ribeiro
research@ ua 13, 44-44, 2022
2022
miOne: codesigning an “online livable community” for active ageing
AI Veloso, Ó Mealha, C Santos, L Costa, V Baldi, L Sousa, S Ferreira, ...
research@ ua 11, 44-44, 2020
2020
As TIC na resposta ao Acidente Vascular Cerebral
AI Veloso, T Ribeiro
MEDINFOR IV-A Medicina na Era da Informação, 2017
2017
Digital games in health promotion: challenges and trends
AI Veloso, L Costa, T Ribeiro
Revista da FAEEBA: Educação e Contemporaneidade 25 (46), 159-186, 2016
2016
Leitor de cartas Aumentado
S Almeida, T Ribeiro, M Vairinhos, P Beça
Revista dos encontros internacionais Ergotrip Design, 60-65, 2016
2016
Pocket Severa: o universo musical do fonofilme “A Severa” numa aplicação mobile
T Ribeiro, S Martins, F Sousa, MI Almeida
THE WOLF AMONG US: HEURISTIC EVALUATION OF A DIGITAL GAME WITH NARRATIVE
C Ortet, T Ribeiro, AI Veloso
FEZ GAME–AN HEURISTIC EVALUATION
F Regalado, T Ribeiro, AI Veloso
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