Marcos Fernandez
Marcos Fernandez
Proffessor of Computer Science, University of Valencia
Verified email at
Cited by
Cited by
Virtual reality for driving simulation
S Bayarri, M Fernandez, M Perez
Communications of the ACM 39 (5), 72-76, 1996
Improving the performance of distributed virtual environment systems
P Morillo, JM Orduna, M Fernandez, J Duato
IEEE Transactions on Parallel and Distributed Systems 16 (7), 637-649, 2005
A Kinect-based Augmented Reality System for Individuals with Autism Spectrum Disorders.
X Casas, G Herrera, I Coma, M Fernández
Grapp/ivapp, 440-446, 2012
Augmented mirror: interactive augmented reality system based on kinect
L Vera, J Gimeno, I Coma, M Fernández
IFIP Conference on Human-Computer Interaction, 483-486, 2011
A new AR authoring tool using depth maps for industrial procedures
J Gimeno, P Morillo, JM Orduña, M Fernández
Computers in Industry 64 (9), 1263-1271, 2013
On the characterization of distributed virtual environment systems
P Morillo, JM Orduna, M Fernández, J Duato
European Conference on Parallel Processing, 1190-1198, 2003
Motion-cuing algorithms: Characterization of users’ perception
S Casas, I Coma, JV Riera, M Fernández
Human factors 57 (1), 144-162, 2015
Towards a simulation-based tuning of motion cueing algorithms
S Casas, I Coma, C Portalés, M Fernández
Simulation Modelling Practice and Theory 67, 137-154, 2016
Combining traditional and indirect augmented reality for indoor crowded environments. A case study on the Casa Batlló museum
J Gimeno, C Portalés, I Coma, M Fernández, B Martínez
Computers & graphics 69, 92-103, 2017
An ACS-based partitioning method for distributed virtual environment systems
P Morillo, M Fernandez, JM Orduña
Proceedings International Parallel and Distributed Processing Symposium, 8 pp., 2003
A grid representation for Distributed Virtual Environments
P Morillo, M Fernández, N Pelechano
European Across Grids Conference, 182-189, 2003
Efficiently using connectivity information between triangles in a mesh for real-time rendering
O Belmonte, I Remolar, J Ribelles, M Chover, M Fernández
Future Generation Computer Systems 20 (8), 1263-1273, 2004
An adaptive load balancing technique for distributed virtual environment systems.
P Morillo, JM Orduna, M Fernández, J Duato
Fifteenth IASTED International Conference on Parallel and Distributed …, 2003
A comparison study of modern heuristics for solving the partitioning problem in distributed virtual environment systems
P Morillo, M Fernández, JM Orduña
International Conference on Computational Science and Its Applications, 458-467, 2003
Virtual reality and games
C Cruz-Neira, M Fernández, C Portalés
Multimodal Technologies and Interaction 2 (1), 8, 2018
On a first evaluation of romot—A robotic 3D movie theatre—For driving safety awareness
S Casas, C Portalés, I García-Pereira, M Fernández
Multimodal Technologies and Interaction 1 (2), 6, 2017
Towards an extensible simulator of real motion platforms
S Casas, JM Alcaraz, R Olanda, I Coma, M Fernández
Simulation Modelling Practice and Theory 45, 50-61, 2014
On the characterization of avatars in Distributed Virtual Worlds.
P Morillo, M Fernández, JM Orduña
Eurographics (Short Papers), 2003
Analyzing the performance of a cluster-based architecture for immersive visualization systems
P Morillo, A Bierbaum, P Hartling, M Fernández, C Cruz-Neira
Journal of Parallel and Distributed Computing 68 (2), 221-234, 2008
An augmented reality (AR) CAD system at construction sites
J Gimeno, P Morillo, S Casas, M Fernández
Augmented Reality: Some Emerging Application Areas, 15-32, 2011
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