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Esperanza Johnson
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Año
Correlation between videogame mechanics and executive functions through EEG analysis
T Mondéjar, R Hervas, E Johnson, C Gutierrez, JM Latorre
Journal of biomedical informatics 63, 131-140, 2016
662016
Assessing empathy and managing emotions through interactions with an affective avatar
E Johnson, R Hervás, C Gutiérrez López de la Franca, T Mondéjar, ...
Health informatics journal 24 (2), 182-193, 2018
372018
Analyzing EEG waves to support the design of serious games for cognitive training
T Mondéjar, R Hervás, E Johnson, C Gutiérrez-López-Franca, JM Latorre
Journal of Ambient Intelligence and Humanized Computing 10 (6), 2161-2174, 2019
132019
Extended body-angles algorithm to recognize activities within intelligent environments
C Gutiérrez López de la Franca, R Hervás, E Johnson, T Mondéjar, ...
Journal of Ambient Intelligence and Humanized Computing 8 (4), 531-549, 2017
72017
Analyzing and predicting empathy in neurotypical and nonneurotypical users with an affective avatar
E Johnson, R Hervás, C Gutiérrez-López-Franca, T Mondéjar, J Bravo
Mobile Information Systems 2017, 2017
72017
Improving social communication disorders through human-avatar interaction
E Johnson, R Hervás, T Mondéjar, J Bravo, SF Ochoa
Ambient Intelligence for Health, 237-243, 2015
52015
Can Videogames Improve Executive Functioning? A Research Based on Computational Neurosciences
T Mondéjar, R Hervás, J Fontecha, C Gutierrez, E Johnson, I González, ...
Ambient Intelligence for Health, 201-212, 2015
52015
A learning system to support social and empathy disorders diagnosis through affective avatars
R Hervás, E Johnson, CGL de la Franca, J Bravo, T Mondéjar
2016 15th International Conference on Ubiquitous Computing and …, 2016
42016
Strategies to Improve Activity Recognition Based on Skeletal Tracking: Applying Restrictions Regarding Body Parts and Similarity Boundaries
C Gutiérrez-López-Franca, R Hervás, E Johnson
Sensors 18 (5), 1665, 2018
32018
Affective embodied agents and their effect on decision making
A Acosta-Mitjans, D Cruz-Sandoval, R Hervas, E Johnson, C Nugent, ...
Multidisciplinary Digital Publishing Institute Proceedings 31 (1), 71, 2019
22019
Findings about Selecting Body Parts to Analyze Human Activities through Skeletal Tracking Joint Oriented Devices
C Gutiérrez López de la Franca, R Hervás, E Johnson, J Bravo
International Conference on Ubiquitous Computing and Ambient Intelligence …, 2016
12016
Analyzing Human-Avatar Interaction with neurotypical and not neurotypical users
E Johnson, C Gutiérrez López de la Franca, R Hervás, T Mondéjar, ...
International Conference on Ubiquitous Computing and Ambient Intelligence …, 2016
12016
Smartphone-based augmented reality avatars to improve secondary students course engagement
C Macklin, E Johnson
Avances en Interacción Humano-Computadora, 66-69, 2021
2021
An Affective and Cognitive Toy to Support Mood Disorders
E Johnson, I González, T Mondéjar, L Cabañero-Gómez, J Fontecha, ...
Informatics 7 (4), 48, 2020
2020
MAmIoTie: An Affective and Sensorized Toy to Support Emotion Perception
R García-Hidalgo, E Johnson, R Hervás, I González, T Mondéjar, J Bravo
Multidisciplinary Digital Publishing Institute Proceedings 2 (19), 1209, 2018
2018
Affective Avatar Interactions: Towards recognizing emotions in verbal interaction
E Johnson, R Hervás, C Gutiérrez-López-Franca, T Mondéjar, J Bravo
International Conference on Ubiquitous Computing and Ambient Intelligence …, 2017
2017
Modelling Human-Avatar Interaction based on Cognitive Computing
E Johnson, R Hervás
IX Jornadas Doctorales UCLM, 0
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Artículos 1–17