Mixed-Initiative Procedural Generation of Dungeons using Game Design Patterns A Baldwin, S Dahlskog, JM Font, J Holmberg http://www.cig2017.com/wp-content/uploads/2017/08/paper_15.pdf, 2017 | 40 | 2017 |
A card game description language JM Font, T Mahlmann, D Manrique, J Togelius European Conference on the Applications of Evolutionary Computation, 254-263, 2013 | 34 | 2013 |
Empowering Quality Diversity in Dungeon Design with Interactive Constrained MAP-Elites A Alvarez, S Dahlskog, J Font, J Togelius http://ieee-cog.org/2019/papers/paper_101.pdf, 2019 | 26 | 2019 |
Fostering creativity in the mixed-initiative evolutionary dungeon designer A Alvarez, S Dahlskog, J Font, J Holmberg, C Nolasco, A Österman Proceedings of the 13th International Conference on the Foundations of …, 2018 | 20 | 2018 |
Towards the Automatic Generation of Card Games through Grammar-Guided Genetic Programming JM Font, T Mahlmann, D Manrique, J Togelius Foundations of Digital Games 2013, 360-363, 2013 | 20 | 2013 |
Evolutionary construction and adaptation of intelligent systems JM Font, D Manrique, J Ríos Expert Systems with Applications 37 (12), 7711-7720, 2010 | 16 | 2010 |
Constrained level generation through grammar-based evolutionary algorithms JM Font, R Izquierdo, D Manrique, J Togelius European Conference on the Applications of Evolutionary Computation, 558-573, 2016 | 15 | 2016 |
Towards pattern-based mixed-initiative dungeon generation A Baldwin, S Dahlskog, JM Font, J Holmberg Proceedings of the 12th International Conference on the Foundations of …, 2017 | 14 | 2017 |
Assessing aesthetic criteria in the evolutionary dungeon designer A Alvarez, S Dahlskog, J Font, J Holmberg, S Johansson Proceedings of the 13th International Conference on the Foundations of …, 2018 | 10 | 2018 |
Dota 2 bot competition JM Font, T Mahlmann IEEE Transactions on Games 11 (3), 285-289, 2018 | 10 | 2018 |
Interactive constrained map-elites: Analysis and evaluation of the expressiveness of the feature dimensions A Alvarez, JMMF Fernandez, S Dahlskog, J Togelius IEEE Transactions on Games, 2020 | 7 | 2020 |
Grammar-guided evolutionary automatic system for autonomously building biological oscillators JM Font, D Manrique IEEE Congress on Evolutionary Computation, 1-7, 2010 | 7 | 2010 |
Redes de neuronas artificiales y computación evolutiva JMF Fernández, DM Gamo, JR Carrión Fundación General de la UPM, 2009 | 6 | 2009 |
Using evolved fuzzy neural networks for injury detection from isokinetic curves J Couchet, JM Font, D Manrique International Conference on Innovative Techniques and Applications of …, 2008 | 6 | 2008 |
Bacterially inspired evolving system with an application to time series prediction DB Rolanía, JM Font, D Manrique Applied Soft Computing 13 (2), 1136-1146, 2013 | 5 | 2013 |
Evolving third-person shooter enemies to optimize player satisfaction in real-time JM Font European Conference on the Applications of Evolutionary Computation, 204-213, 2012 | 5 | 2012 |
Grammar-guided evolutionary construction of bayesian networks JM Font, D Manrique, E Pascua International Work-Conference on the Interplay Between Natural and …, 2011 | 5 | 2011 |
Learner satisfaction when applying an instructional model in e-learning-an experimental study F Alonso, G López, JM Font, D Manrique International Conference on Computer Supported Education 2, 141-146, 2010 | 5 | 2010 |
Sistema Evolutivo Bio-inspirado en el Comportamiento Bacteriano JM Font Fernández Facultad de Informática (UPM), 2012 | 4 | 2012 |
Learning the designer’s preferences to drive evolution A Alvarez, J Font International Conference on the Applications of Evolutionary Computation …, 2020 | 3 | 2020 |