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Juan Hiriart
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Citado por
Citado por
Año
Gaming the past: Designing and using digital games as historical learning contexts
J Hiriart
PQDT-UK & Ireland, 2019
72019
Surviving the Middle Ages: Notes on Crafting Gameplay for a Digital Historical Game
JF Hiriart
The SAA Archaeological Record 16 (5), 34-37, 2016
62016
How to be a “good” Anglo-Saxon: designing and using historical videogames in primary schools
JFV Hiriart
Ubiquity Press, 2020
42020
The game of making an archaeology game: proposing a design framework for historical game design
JFV Hiriart
42018
Workshopping Board Games for Space, Place, and Culture
E Champion, J Hiriart
32023
Designing and Using Game Environments as Historical Learning Contexts
JF Hiriart
Computer Applications and Quantitive Methods in Archaeology (CAA …, 2017
32017
Designing and using digital games as historical learning contexts for primary school classrooms
J Hiriart
Historia Ludens, 37-53, 2019
22019
Life was really hard! Designing and using digital games to explore medieval life in primary schools
JFV Hiriart
12021
Introduction: History's Playground or
E Champion, J Hiriart
› Assassin’s Creed‹ in the Classroom: History’s Playground or a Stab in the …, 2023
2023
Empathy and Historical Learning in Assassin’s Creed Valhalla Discovery Tour
J Hiriart
› Assassin’s Creed‹ in the Classroom: History’s Playground or a Stab in the …, 2023
2023
Workshopping Board Games for Space Place and Culture
JFV Hiriart, E Champion
Massachusetts Institute of Technology Press (MIT Press), 2023
2023
Designing video games for history classrooms
J Hiriart
The Past as a Digital Playground, 55, 2022
2022
Playing with taskscapes
J Hiriart
The Middle Ages in Modern Culture, 174, 2021
2021
Playing with taskscapes: representing medieval life through video games technologies
JFV Hiriart
2021
Playing with things: representing medieval material culture through video-games
JFV Hiriart
The Middle Ages in Modern Games (30 June-3 July 2020): Twitter conference …, 2020
2020
Andrew Reinhard. 2018. Archaeogaming: an introduction to archaeology in and of video games. New York: Berghahn; 978-1-78533-873-1 £19.
J Hiriart
Antiquity 93 (368), 551-553, 2019
2019
Bringing things to life: understanding everyday life through the procedural representation of material culture in historical video games
JFV Hiriart
2018
Can we build it? Using experimental prototyping and iterative
JFV Hiriart
History 7 (1), 87-109, 2010
2010
How to be a “good” Anglo-Saxon: designing and using
JFV Hiriart
Date 2020 USIR is a digital collection of the research output of the …, 0
SPARC 2022 book of abstracts
A Ardo, A Abdullahi, A Bennett, A Mbabu, A Woodman, A Foster, A Stein, ...
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Artículos 1–20