Michal Hapala
Michal Hapala
Verified email at fel.cvut.cz
Title
Cited by
Cited by
Year
Efficient stack-less bvh traversal for ray tracing
M Hapala, T Davidovič, I Wald, V Havran, P Slusallek
Proceedings of the 27th Spring Conference on Computer Graphics, 7-12, 2011
652011
Kd‐tree traversal algorithms for ray tracing
M Hapala, V Havran
Computer Graphics Forum 30 (1), 199-213, 2011
632011
Fast insertion‐based optimization of bounding volume hierarchies
J Bittner, M Hapala, V Havran
Computer Graphics Forum 32 (1), 85-100, 2013
462013
Incremental BVH construction for ray tracing
J Bittner, M Hapala, V Havran
Computers & Graphics 47, 135-144, 2015
242015
Massively parallel hierarchical scene processing with applications in rendering
M Vinkler, J Bittner, V Havran, M Hapala
Computer Graphics Forum 32 (8), 13-25, 2013
132013
When It Makes Sense to Use Uniform Grids for Ray Tracing
M Hapala, O Karlík, V Havran
Proceedings of WSCG’2011, communication papers, 193-200, 2011
102011
Data Structures for Ray Tracing on Specialized Hardware
M Hapala
Master’s Thesis, Czech Technical University, 2009
32009
Programming techniques for the development of massive multiplayer on-line games
M Hapala
Bachelor’s Thesis, Czech Technical University, 2006
22006
Data structures for ray tracing on Cell architecture
M Hapala
CESCG 2009, 2009
12009
On Tools for Game Interaction Analysis
I Maly, M Hapala, J Bittner, P Slavik
2nd IASTED International Conference on Assistive Technologies (AT 2012), 835-841, 0
1
Data Structures and Algorithms for Interactive Ray Tracing
M Hapala
Doctoral thesis, Czech Technical University, 2015
2015
Computer Graphics & Photometry
L Novosad, M Hapala, J Habel
2011
When it is More Efficient to Use Uniform Grids for Ray Tracing
M Hapala, O Karlík, V Havran
Accessible and Assistive ICT
P Felkel, M Hapala, J Bittner, I Maly, J Sloup, P Slavik
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Articles 1–14