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Ronald Andringa
Ronald Andringa
Dirección de correo verificada de psy.fsu.edu
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Registered replication report: Dijksterhuis and van Knippenberg (1998)
M O’donnell, LD Nelson, E Ackermann, B Aczel, A Akhtar, S Aldrovandi, ...
Perspectives on Psychological Science 13 (2), 268-294, 2018
1042018
A pilot study exploring age differences in presence, workload, and cybersickness in the experience of immersive virtual reality environments
AT Dilanchian, R Andringa, WR Boot
Frontiers in Virtual Reality 2, 736793, 2021
442021
What do people expect of cognitive enhancement?
S Rabipour, R Andringa, WR Boot, PSR Davidson
Journal of Cognitive Enhancement 2 (1), 70-77, 2018
242018
Exploring older adults’ video game use in the PRISM computer system
WR Boot, JH Moxley, NA Roque, R Andringa, N Charness, SJ Czaja, ...
Innovation in aging 2 (1), igy009, 2018
222018
Hand proximity effects are fragile: A useful null result
R Andringa, WR Boot, NA Roque, S Ponnaluri
Cognitive research: Principles and implications 3, 1-12, 2018
172018
Older adults and video gaming for leisure: Lessons from the Center for Research and Education on Aging and Technology Enhancement (CREATE).
WR Boot, R Andringa, ER Harrell, MA Dieciuc, NA Roque
Gerontechnology 19 (2), 2020
132020
Relative effectiveness of general versus specific cognitive training for aging adults.
N Gray, JS Yoon, N Charness, WR Boot, NA Roque, R Andringa, ...
Psychology and aging 37 (2), 210, 2022
82022
Intervention comparative effectiveness for adult cognitive training (ICE-ACT) trial: rationale, design, and baseline characteristics
JS Yoon, NA Roque, R Andringa, ER Harrell, KG Lewis, T Vitale, ...
Contemporary clinical trials 78, 76-87, 2019
72019
Older Adults’ Perceptions of Video Game Training in the Intervention Comparative Effectiveness for Adult Cognitive Training (ICE-ACT) Clinical Trial: An …
R Andringa, ER Harell, M Dieciuc, WR Boot
Human Aspects of IT for the Aged Population. Social Media, Games and …, 2019
52019
EXPLORING OLDER ADULTS’PERCEPTIONS OF PRESENCE AND IMMERSION IN DIVERSE VIRTUAL ENVIRONMENTS
WR Boot, A Dilanchian, R Andringa
Innovation in Aging 3 (Suppl 1), S239, 2019
32019
Intervention comparative effectiveness for adult cognitive training (ICE-ACT)(CLINICALTRIALS#: NCT03141281)
J Yoon, N Roque, R Andringa, K Griffis Lewis, E Harrell, T Vitale, ...
Innovation in Aging 2 (suppl_1), 963-964, 2018
12018
Development of the DREAM System: Digital Reminders for Everyday Activity Memory
W Boot, N Charness, S Czaja, W Rogers, E Sanders, R Stuart, R Andringa
Innovation in Aging 5 (Suppl 1), 193, 2021
2021
Do the Benefits of Camouflage Visual Search Training Transfer to Novel Search Situations? Exploring Mechanism and the Limits of Transfer
R Andringa
The Florida State University, 2020
2020
Exploring the Effect of Task Complexity, Presentation, and Input Device on the Near-Hands Advantage
R Andringa, N Roque, W Boot
Journal of Vision 18 (10), 648-648, 2018
2018
Motivation and correlates of older adults’ engagement in video and brain games
WR Boot, ER Harrell, R Andringa, NA Roque, BV Kmetz, SJ Czaja, ...
Gerontechnology 17 (s), 29-29, 2018
2018
Video Games
R Andringa, WR Boot
Theory-Driven Approaches to Cognitive Enhancement, 199-210, 2017
2017
Does Hand Position Enhance Target Detection in a Complex, Real-World Search?
R Andringa, S Ponnaluri, J McCarley, W Boot
Journal of Vision 16 (12), 1000-1000, 2016
2016
Can hand position enhance target detection in a complex, real-world visual search task?
R Andringa
The Florida State University, 2016
2016
Exploring the Robustness of Feature-Based Reward Priming
R Andringa
2013
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Artículos 1–19