Seguir
Antonio Calvo Morata
Antonio Calvo Morata
Dirección de correo verificada de ucm.es
Título
Citado por
Citado por
Año
Applications of data science to game learning analytics data: A systematic literature review
C Alonso-Fernández, A Calvo-Morata, M Freire, I Martínez-Ortiz, ...
Computers & Education 141, 103612, 2019
1632019
Serious games to prevent and detect bullying and cyberbullying: A systematic serious games and literature review
A Calvo-Morata, C Alonso-Fernández, M Freire, I Martínez-Ortiz, ...
Computers & Education 157, 103958, 2020
1292020
Lessons learned applying learning analytics to assess serious games
C Alonso-Fernández, AR Cano, A Calvo-Morata, M Freire, I Martínez-Ortiz, ...
Computers in Human Behavior 99, 301-309, 2019
982019
Systematizing game learning analytics for serious games
C Alonso-Fernandez, A Calvo, M Freire, I Martinez-Ortiz, ...
2017 IEEE global engineering education conference (EDUCON), 1111-1118, 2017
952017
Validation of a cyberbullying serious game using game analytics
A Calvo-Morata, DC Rotaru, C Alonso-Fernández, M Freire-Morán, ...
IEEE Transactions on Learning Technologies 13 (1), 186-197, 2018
792018
Creating awareness on bullying and cyberbullying among young people: Validating the effectiveness and design of the serious game Conectado
A Calvo-Morata, C Alonso-Fernández, M Freire, I Martínez-Ortiz, ...
Telematics and Informatics 60, 101568, 2021
322021
Applicability of a cyberbullying videogame as a teacher tool: Comparing teachers and educational sciences students
A Calvo-Morata, M Freire-Morán, I Martínez-Ortiz, B Fernández-Manjón
IEEE Access 7, 55841-55850, 2019
282019
Tools and approaches for simplifying serious games development in educational settings
A Calvo, DC Rotaru, M Freire, B Fernandez-Manjon
2016 IEEE global engineering education conference (EDUCON), 1188-1197, 2016
202016
Simva: Simplifying the scientific validation of serious games
IJ Pérez-Colado, A Calvo-Morata, C Alonso-Fernández, M Freire, ...
2019 IEEE 19th International Conference on Advanced Learning Technologies …, 2019
172019
Evidence-based evaluation of a serious game to increase bullying awareness
C Alonso-Fernández, A Calvo-Morata, M Freire, I Martínez-Ortiz, ...
Interactive Learning Environments 31 (2), 644-654, 2023
162023
Data science meets standardized game learning analytics
C Alonso-Fernández, A Calvo-Morata, M Freire, I Martínez-Ortiz, ...
2021 IEEE Global Engineering Education Conference (EDUCON), 1546-1552, 2021
142021
Game learning analytics, facilitating the use of serious games in the class
A Calvo-Morata, C Alonso-Fernández, M Freire-Morán, I Martínez-Ortiz, ...
IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 14 (4), 168-176, 2019
142019
Improving Teacher Game Learning Analytics Dashboards through ad-hoc Development.
A Calvo-Morata, C Alonso-Fernández, IJ Pérez-Colado, M Freire, ...
J. Univers. Comput. Sci. 25 (12), 1507-1530, 2019
132019
Making understandable game learning analytics for teachers
A Calvo-Morata, C Alonso-Fernández, M Freire, I Martínez-Ortiz, ...
International Conference on Web-Based Learning, 112-121, 2018
122018
Using Simva to evaluate serious games and collect game learning analytics data.
C Alonso-Fernández, IJ Pérez-Colado, A Calvo-Morata, M Freire-Morán, ...
LASI-SPAIN, 22-34, 2019
102019
Conectado: concienciando contra el cyberbullying mediante un videojuego educativo
A Calvo Morata, B Fernández-Manjón
Didáctica, innovación y multimedia, 0019, 2018
82018
Creating interactive content in android devices: the Mokap Hackaton
Á Serrano-Laguna, DC Rotaru, A Calvo-Morata, J Torrente, ...
End-User Development: 5th International Symposium, IS-EUD 2015, Madrid …, 2015
72015
Applications of Simva to Simplify Serious Games Validation and Deployment
C Alonso-Fernández, IJ Pérez-Colado, A Calvo-Morata, M Freire, IM Ortiz, ...
IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 15 (3), 161-170, 2020
62020
Game learning analytics for educators
AC Morata, CA Fernandez, M Freire, I Martinez-Ortiz, ...
2019 IEEE Global Engineering Education Conference (EDUCON), 1436-1442, 2019
62019
Introducing competences into lti-connections between learning management systems and gaming platforms
M Then, B Wallenborn, M Hemmje, I Martínez Ortiz, A Calvo Morata, ...
1st Workshop on Gamification and Games for Learning (GamiLearn’17), 2017
62017
El sistema no puede realizar la operación en estos momentos. Inténtalo de nuevo más tarde.
Artículos 1–20