Empirical analysis of the use of the VISIR remote lab in teaching analog electronics J Garcia-Zubia, J Cuadros, S Romero, U Hernandez-Jayo, P Orduna, ... IEEE Transactions on Education 60 (2), 149-156, 2016 | 64 | 2016 |
Accessibility for e-learning environments ML Guenaga, D Burger, J Oliver International Conference on Computers for Handicapped Persons, 157-163, 2004 | 57 | 2004 |
La accesibilidad y las tecnologías en la información y la comunicación ML Guenaga, A Barbier, A Eguiluz TRANS. Revista de traductología, 155-169, 2007 | 53 | 2007 |
A proposal for generic competence assessment in a serious game M Bezanilla, S Arranz, A Rayn, I Rubio, I Menchaca, M Guenaga, ... Journal of New Approaches in Educational Research (NAER Journal) 3 (1), 42-51, 2014 | 33 | 2014 |
Propuesta de evaluación de competencias genéricas mediante un juego serio MJ Bezanilla, S Arranz, A Rayón, I Rubio, I Menchaca, M Guenaga, ... New Approaches in Educational Research 3 (1), 44-54, 2014 | 25 | 2014 |
Creativity in the acquisition of computational thinking A Hershkovitz, R Sitman, R Israel-Fishelson, A Eguíluz, P Garaizar, ... Interactive Learning Environments 27 (5-6), 628-644, 2019 | 23 | 2019 |
A tool to evaluate the level of inclusion of digital learning objects M Guenaga, I Mechaca, S Romero, A Eguíluz Procedia Computer Science 14, 148-154, 2012 | 21 | 2012 |
A serious game to develop and assess teamwork competency M Guenaga, A Eguíluz, A Rayón, A Núñez, E Quevedo 2014 International Symposium on Computers in Education (SIIE), 183-188, 2014 | 20 | 2014 |
Smartphones and teenagers, threat or opportunity M Guenaga, I Mentxaka, A Eguíluz, S Romero, JG Zubía 2012 15th International Conference on Interactive Collaborative Learning …, 2012 | 19 | 2012 |
New challenges in the Bologna Process using Remote Laboratories and Learning Analytics to support teachers in continuous assessment S Romero, M Guenaga, J García-Zubía, P Orduña 2014 International Symposium on Computers in Education (SIIE), 227-230, 2014 | 18 | 2014 |
Exploring the progression of early programmers in a set of computational thinking challenges via clickstream analysis A Eguiluz, M Guenaga, P Garaizar, C Olivares-Rodriguez IEEE Transactions on Emerging Topics in Computing 8 (1), 256-261, 2017 | 17 | 2017 |
Un juego serio para desarrollar y evaluar la competencia de trabajo en equipo MG Gómez, A Eguíluz, AR Jerez, EQ Torrientes IE Comunicaciones: Revista Iberoamericana de Informática Educativa, 1, 2015 | 17 | 2015 |
Automatic Assessment of Progress Using Remote Laboratories. S Romero, M Guenaga, J García-Zubía, P Orduña Int. J. Online Eng. 11 (2), 49-54, 2015 | 15 | 2015 |
SNOLA: Spanish network of learning analytics M Caeiro-Rodríguez, MÁ Conde, M Guenaga, Á Hernández-García, ... Proceedings of the Fourth International Conference on Technological …, 2016 | 14 | 2016 |
Serious Games para el desarrollo de competencias orientadas al empleo M Guenaga, S Arranz, I Rubio, E Aguilar, AO de Guinea, A Rayón, ... VAEP-RITA (España) 1 (1), 35-42, 2013 | 11 | 2013 |
A multimodal learning analytics view of HTML5 APIs: technical benefits and privacy risks P Garaizar, M Guenaga Proceedings of the Second International Conference on Technological …, 2014 | 10 | 2014 |
A web platform for the assessment of competences in Mobile Learning Contexts AR Jerez, M Guenaga, A Núñez 2014 IEEE Global Engineering Education Conference (EDUCON), 321-329, 2014 | 10 | 2014 |
Make world, a collaborative platform to develop computational thinking and STEAM M Guenaga, I Mentxaka, P Garaizar, A Eguiluz, S Villagrasa, I Navarro International Conference on Learning and Collaboration Technologies, 50-59, 2017 | 9 | 2017 |
Augmented Reality for maintenance operator training using SURF points and homography A Paz, ML Guenaga, A Eguíluz 2012 9th International Conference on Remote Engineering and Virtual …, 2012 | 9 | 2012 |
An evaluation of open digital gaming platforms for developing computational thinking skills A Eguíluz, P Garaizar, M Guenaga Simulation and gaming, 143-168, 2018 | 8 | 2018 |