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Tiago Machado
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Shopping For Game Mechanics
T Machado, I Bravi, Z Wang, A Nealen, J Togelius
Proceedings of the FDG 2016 - 7th Workshop on Procedural Content Generation., 2016
30*2016
AtDELFI: automatically designing legible, full instructions for games
MC Green, A Khalifa, GAB Barros, T Machado, A Nealen, J Togelius
Proceedings of the 13th International Conference on the Foundations of …, 2018
252018
Blue Sky Ideas in Artificial Intelligence Education from the EAAI 2017 New and Future AI Educator Program
E Eaton, S Koenig, C Schulz, F Maurelli, J Lee, J Eckroth, M Crowley, ...
Working paper in the 7th Symposium on Educational Advances in Artificial …, 2017
222017
AI-assisted game debugging with Cicero
T Machado, D Gopstein, O Nov, A Nealen, J Togelius
2018 IEEE Congress on Evolutionary Computation (CEC), 2018
202018
Pitako - Recommending Game Design Elements in Cicero
T Machado, D Gopstein, A Nealen, J Togelius
IEEE Conference on Games (CoG) 2019, 2019
162019
SeekWhence a retrospective analysis tool for general game design
T Machado, A Nealen, J Togelius
Proceedings of the 12th International Conference on the Foundations of …, 2017
142017
Gamificação para melhoria do engajamento no ensino médio integrado
AP Silva, VF Martinz, C Dutra, TLA Machado, LFA Araújo
SBC–Proceedings of SBGames. ISSN, 2179-2259, 2015
112015
Metodologia de Desenvolvimento de Jogos Digitais para o Ensino Técnico de Nível Médio
LFA Araujo, CS Silva, AP Silva, TLA Machado
Acesso em 25, 2017
82017
Evaluation of a Recommender System for Assisting Novice Game Designers
T Machado, D Gopstein, A Wang, O Nov, A Nealen, J Togelius
15th AAAI Conference on Artificial Intelligence and Interactive Digital …, 2019
72019
CICERO: Computationally Intelligent Collaborative EnviROnment for game and level design
T Machado, A Nealen, J Togelius
Proceedings of ICCC Computational Creativity and Games Workshop, 2017
72017
A Comparison Study: Sketch-Based Interfaces versus WIMP Interfaces in Three Dimensional Modeling Tasks
TL de Araujo Machado, AS Gomes, M Walter
Web Congress, 2009. LA-WEB '09. Latin American, 2009
62009
Kwiri - What, When, Where and Who: Everything You Ever Wanted to Know About Your Game But Didn't Know How to Ask
T Machado, D Gopstein, A Nealen, J Togelius
Proceedings of the 2nd Workshop on Knowledge Extraction from Games co …, 2019
52019
Game live logs: uma plataforma de conversação para atenuar conflitos no desenvolvimento de games
TLA MACHADO
Universidade Federal de Pernambuco, 2013
52013
Gaming4all: reflecting on diversity, equity, and inclusion for game-based engineering education
C Harteveld, N Javvaji, T Machado, YV Zastavker, V Bennett, T Abdoun
2020 IEEE Frontiers in Education Conference (FIE), 1-9, 2020
42020
Design of a Self-standing Multimedia Enriched Projector to enhance teaching experience in classroom in Brazilian public schools
AS Gomes, CRA Gomes, ME de Lima, L Castillo, S Sette, T Machado, ...
Revista Brasileira de Informática na Educação 21 (01), 23, 2013
32013
Automatic Critical Mechanic Discovery Using Playtraces in Video Games
MC Green, A Khalifa, GAB Barros, T Machado, J Togelius
International Conference on the Foundations of Digital Games, 1-9, 2020
22020
Learning from Gamettes: Imitating Human Behavior in Supply Chain Decisions
O Mohaddesi, T Machado, C Harteveld
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing …, 2020
22020
The Game Development Conflicts According to the Game Industry
T Machado, R Lima, F Florencio, GL Ramalho, C Frota
Brazilian Symposium on Games and Entertainment (SBGames), 2012
22012
Automatic Critical Mechanic Discovery in Video Games
MC Green, A Khalifa, GAB Barros, T Machado, J Togelius
arXiv preprint arXiv:1909.03094, 2019
12019
Micro-Atividades Tecnológicas Para o Ensino Médio Integrado
AP Silva, TLA Machado, GA Maciel
Anais do XX Workshop de Informática na Escola, 278-287, 2014
12014
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Articles 1–20