ICT usage across Europe: A literature review and an overview of existing data S Ayllón, M Barbovschi, G Casamassima, K Drossel, B Eickelmann, ... Universitat de Girona, 2020 | 17 | 2020 |
Combining innovative methodological tools to approach digital transformations in leisure among children and young people D Parsanoglou, L Mifsud, S Ayllón, P Brugarolas, G Filandrianos, ... DigiGen Working Paper Series, 2022 | 5 | 2022 |
FAMILY DYNAMICS DURING THE COVID-19 PANDEMIC: MEDIATING CHILDREN’S ACCESS TO DIGITAL TECHNOLOGIES A. L BĂRBUŢĂ, M Roth, C Gheţău Revista Romana de Sociologie, 2022 | 4 | 2022 |
Voice Communication Usage Among Video Game Players and Its Effects on Users Perceived Anonymity C Ghețău Journal of Media Research-Revista de Studii Media 14 (39), 93-101, 2021 | 4 | 2021 |
Case Study: Romania A Barbuta, C Ghetau, C Mitroi, E Peter, M Roth Kapella, O.; Sisask, M. (Ed.). Country reports presenting the findings from …, 2022 | 2 | 2022 |
ICT usage across Europe S Ayllón, M Barbovschi, G Casamassima, K Drossel, B Eickelmann, ... A literature review and an overview of existing data (DigiGen-working paper …, 2020 | 2 | 2020 |
Measuring Video Game Dedication: The Development and Validation of Casual Hardcore Assortment Scale C Ghețău Journal of Media Research-Revista de Studii Media 15 (42), 80-90, 2022 | 1 | 2022 |
'I Hear You': Effects of Voice Communication on the Social Capital of Gamers C Ghețău, MB Iovu Romanian Journal of Communication and Public Relations 23 (2), 45-56, 2021 | 1 | 2021 |
Children as Valuable Partners in Research Projects into New Technologies Show Cards Approach in Children Research C Ghețău, M Roth Social Work Review/Revista de Asistenta Sociala, 2021 | 1 | 2021 |
Young Gamers: Their Motivation Behind the Play, Involvement and Time Spent in Video Games. C Gheţău, PT Hărăguş Social Work Review/Revista de Asistenta Sociala, 2020 | 1 | 2020 |
Alternative Music Preference and Youth Engagement in Risky Behaviors (Romania) C Gheţău, PT Hărăguş Social Work Review/Revista de Asistenta Sociala, 2020 | 1 | 2020 |
‘Of Gaming and Other Demons’: Defining Children and Young People’s Meaningful Leisure Activities in the Digital Era MB Rustad, D Parsanoglou, M Symeonaki, L Mifsud, C Hyggen, C Ghetau Understanding The Everyday Digital Lives of Children and Young People, 281-319, 2024 | | 2024 |
Screen Time Exposure and the Development of Internalizing and Externalizing Problems in a Sample of Romanian Urban Highschoolers EA Sârbu, I Mihai-Bogdan, F Lazăr, C Ghețău BRAIN. Broad Research in Artificial Intelligence and Neuroscience 15 (1), 59-73, 2024 | | 2024 |
Psihologia Socială și Media C Ghețău Presa Universitara Clujeană, 2023 | | 2023 |
Digital technology and family dynamics: The 3Rs conceptual model regarding the acceptance and use of digital technology in everyday family routines A Bărbuță, C Ghețău, MB Iovu Intersections. East European Journal of Society and Politics 9 (1), 120-144, 2023 | | 2023 |
Exploring the Relationship between Extroversion and Online and Offline Social Capital Among Video Game Players C Ghețău, DO Rusu, C Delcea International Journal of Advanced Studies in Sexology 5 (1), 11-15, 2023 | | 2023 |
GIRLS PLAYING VIDEO GAMES AND THEIR DEDICATION TOWARDS GAMES C Ghețău, DO Rusu, C Delcea Rom J Leg Med 30, 297-301, 2022 | | 2022 |
Adolescența online: o perspectivă asupra timpului liber petrecut pe internet al adolescenților din România C Ghețău, PT Hărăguș Copii și adolescenți online: în familie, la școală și în timpul liber …, 2022 | | 2022 |
Eyes on the Screen: Video Game Pathological Usage Symptoms and Time Spent Playing C Ghețău Revista de Asistenţă Socială 21 (3), 81-89, 2022 | | 2022 |
THE DIGITAL DIVIDE AND GENDER DISPARITY: A STUDY OF RURAL STUDENTS IN THE REPUBLIC OF MOLDOVA A BĂRBUȚĂ, C GHEȚĂU | | |